Particle Effects - TypeDefinition/NautiBuoy GitHub Wiki
Current Particle Effects:
- When bullet collides onto a wall or destroys tiles
- Enemy dies by player's bullet
- When the powered-up bullet collides onto a wall or destroys tiles
- When enemy dies from the powered-up bullet
When bullet collides onto a wall or destroys tiles:
- Uses the small explosion sprite
- Has no animation, just appears and after a while disappears
- Will be shown at the location where the bullet is destroyed whether by colliding a tile or at the destroyed wall location
Enemy dies by player's bullet
- Has sprite animation, loop between the small and medium-size explosion sprite
- After a few frames will disappear
- Will be shown at where the enemy died
When the powered-up bullet collides onto a wall or destroys tiles
- Uses the medium explosion sprite
- Has no animation, just appears and after a while disappears
- Will be shown at the location where the bullet is destroyed whether by colliding a tile or at the destroyed wall location
When enemy dies from the powered-up bullet
- Has sprite animation, loop between the small, medium-size and big explosion sprite
- After a few frames will disappear
- Will be shown at where the enemy died