Particle Effects - TypeDefinition/NautiBuoy GitHub Wiki

Current Particle Effects:

  • When bullet collides onto a wall or destroys tiles
  • Enemy dies by player's bullet
  • When the powered-up bullet collides onto a wall or destroys tiles
  • When enemy dies from the powered-up bullet

When bullet collides onto a wall or destroys tiles:

  • Uses the small explosion sprite
  • Has no animation, just appears and after a while disappears
  • Will be shown at the location where the bullet is destroyed whether by colliding a tile or at the destroyed wall location

Enemy dies by player's bullet

  • Has sprite animation, loop between the small and medium-size explosion sprite
  • After a few frames will disappear
  • Will be shown at where the enemy died

When the powered-up bullet collides onto a wall or destroys tiles

  • Uses the medium explosion sprite
  • Has no animation, just appears and after a while disappears
  • Will be shown at the location where the bullet is destroyed whether by colliding a tile or at the destroyed wall location

When enemy dies from the powered-up bullet

  • Has sprite animation, loop between the small, medium-size and big explosion sprite
  • After a few frames will disappear
  • Will be shown at where the enemy died