French - TuxCoding/FlexibleLogin GitHub Wiki

FlexibleLogin version: 0.17

Contributor(s): laboriens


# When an account already exists, and therefore cannot be created.
accountAlreadyExists {
    color="dark_red"
    text="Le compte existe déjà"
}
# When the player successfully created his/her account.
accountCreated {
    color="dark_green"
    text="Compte créé"
}
# When an account was successfully deleted
accountDelete {
    arguments {
        account {
            optional=true
        }
    }
    closeArg="}"
    content {
        color=yellow
        extra=[
            {
                text="Compte supprimé de "
            },
            {
                text="{account}"
            },
            {
                text="!"
            }
        ]
        text=""
    }
    openArg="{"
    options {
        closeArg="}"
        openArg="{"
    }
}
# When a player's account does not exist.
accountNotFound {
    color="dark_red"
    text="Compte non trouvé"
}
# When the account does not exist on the account database.
accountNotLoaded {
    color="dark_green"
    text="Votre compte ne peut pas être chargé."
}
# If the player is logged in, it is then pointless to use the forgot password command
alreadyLoggedIn {
    color="dark_red"
    text="Vous êtes déjà connecté!"
}
# Another player with the same name tried to join the server while that player is still online
alreadyOnline {
    color="dark_green"
    text="Vous êtes déjà en ligne"
}
# Message if the player changed his account password successfully
changePassword {
    color="dark_green"
    text="Mot de passe changé avec succès"
}
# If email recovery is not enabled
emailNotEnabled {
    color="dark_green"
    text="La récupération de courrier électronique n'est pas activée."
}
# When the player successfully used the set email command and set his/her email.
emailSet {
    color="dark_green"
    text="Votre email a été défini."
}
# When an unexpected error occurs. (Should not happen)
errorExecutingCommand {
    color="dark_red"
    text="Erreur d'exécution de la commande, voir la console."
}
# Force register failed because the player is online
forceRegisterOnline {
    color="dark_green"
    text="Impossible de forcer le lecteur de registre. Ce joueur est en ligne"
}
# Successfull force registered an account
forceRegisterSuccess {
    color="dark_green"
    text="Force du succès du registre"
}
# When a player enters an incorrect password.
incorrectPassword {
    color="dark_red"
    text="Mot de passe incorrect"
}
# Kick message if the case sensitive compare between the already registered and the joining player failed
invalidCase {
    arguments {
        username {
            optional=true
        }
    }
    closeArg="}"
    content {
        color=yellow
        extra=[
            {
                text="Nom d'utilisateur invalide. S'il vous plaît rejoindre en tant que "
            },
            {
                text="{username}"
            },
            {
                text="!"
            }
        ]
        text=""
    }
    openArg="{"
    options {
        closeArg="}"
        openArg="{"
    }
}
# When a player joined with a non Mojang valid username
invalidUsername {
    color="dark_red"
    text="Nom d'utilisateur non valide - Choisissez les caractères a-z, A-Z, 0-9 et une longueur comprise entre 2 et 16"
}
# When the player is auto logged in by using the same ip as the last login
ipAutoLogin {
    color="dark_green"
    text="Auto connecté"
}
# When a secret-key is created (header).
keyGenerated {
    arguments {
        code {
            optional=false
        }
    }
    closeArg="}"
    content {
        color=yellow
        extra=[
            {
                text="SecretKey généré: "
            },
            {
                text="{code}"
            }
        ]
        text=""
    }
    openArg="{"
    options {
        closeArg="}"
        openArg="{"
    }
}
# Kick message if the case sensitive compare between the already registered and the joining player failed
lastOnline {
    arguments {
        time {
            optional=false
        }
        username {
            optional=true
        }
    }
    closeArg="}"
    content {
        color=yellow
        extra=[
            {
                text="Compte: "
            },
            {
                text="{username}"
            },
            {
                text=" était en ligne pour la dernière fois à "
            },
            {
                text="{time}"
            }
        ]
        text=""
    }
    openArg="{"
    options {
        closeArg="}"
        openArg="{"
    }
}
# When a player successfully logs in.
loggedIn {
    color="dark_green"
    text="Connecté"
}
# Whe the player successfully logs out of his/her account.
loggedOut {
    color="dark_green"
    text="Déconnecté."
}
# When the recovery email was sent!
mailSent {
    color="dark_green"
    text="Email envoyé"
}
# User reached max attempts
maxAttempts {
    color="dark_red"
    text="Vous avez entré trop de fois un mauvais mot de passe"
}
# User reached the max ip registrations
maxIpReg {
    color="dark_red"
    text="Vous avez atteint le nombre maximum d'inscriptions pour cette adresse IP"
}
# When the player enters an email that does not exist.
notEmail {
    color="dark_red"
    text="Vous avez entré un email invalide!"
}
# When the player is not logged in of his/her account.
notLoggedIn {
    color="dark_red"
    text="Non connecté. Tapez /login pour vous connecter"
}
# When the player is not logged in of his/her account.
notRegistered {
    color="dark_red"
    text="Non enregistré. Tapez /register pour vous enregistrer"
}
# Admin reloaded the plugin
onReload {
    color="dark_green"
    text="Plugin rechargé réussi"
}
# When a non-player (i.e. Console, Command Block) tries to do a player only action.
playersOnly {
    color="dark_red"
    text="Seuls les joueurs peuvent le faire!"
}
# When the user tries to execute a protected command if command only protection is enabled
protectedCommand {
    color="dark_red"
    text="Cette commande est protégée. Veuillez vous connecter"
}
# When a player registered using TOTP and the code can be scanned by clicking on it
scanQr {
    color=yellow
    text="Cliquez ici pour scanner le QR-Code"
}
# Kick message if the player doesn't logged during the configured time out seconds
timeoutReason {
    color="dark_red"
    text="Délai de connexion"
}
# Message if the player has to register with a longer password
tooShortPassword {
    color="dark_green"
    text="Votre mot de passe est trop court"
}
# When totp is not enabled.
totpNotEnabled {
    color="dark_red"
    text="Totp n'est pas activé. Vous devez entrer deux mots de passe."
}
# When the player did not or forgot to submit an email address used to recover a password.
uncommittedEmailAddress {
    color="dark_red"
    text="Vous n'avez pas envoyé d'adresse email!"
}
# When the two passwords typed do not match each other.
unequalPasswords {
    color="dark_red"
    text="Les mots de passe ne sont pas égaux."
}
# When the unregister process failed.
unregisterFailed {
    color="dark_red"
    text="Votre demande n'est ni un nom de joueur, ni un uuid."
}
# If unregistered player shouldn't join the server
unregisteredKick {
    color="dark_green"
    text="Vous ne pouvez pas vous connecter car vous devez vous inscrire sur le site."
}