French - TuxCoding/FlexibleLogin GitHub Wiki
FlexibleLogin version: 0.17
Contributor(s): laboriens
# When an account already exists, and therefore cannot be created.
accountAlreadyExists {
color="dark_red"
text="Le compte existe déjà"
}
# When the player successfully created his/her account.
accountCreated {
color="dark_green"
text="Compte créé"
}
# When an account was successfully deleted
accountDelete {
arguments {
account {
optional=true
}
}
closeArg="}"
content {
color=yellow
extra=[
{
text="Compte supprimé de "
},
{
text="{account}"
},
{
text="!"
}
]
text=""
}
openArg="{"
options {
closeArg="}"
openArg="{"
}
}
# When a player's account does not exist.
accountNotFound {
color="dark_red"
text="Compte non trouvé"
}
# When the account does not exist on the account database.
accountNotLoaded {
color="dark_green"
text="Votre compte ne peut pas être chargé."
}
# If the player is logged in, it is then pointless to use the forgot password command
alreadyLoggedIn {
color="dark_red"
text="Vous êtes déjà connecté!"
}
# Another player with the same name tried to join the server while that player is still online
alreadyOnline {
color="dark_green"
text="Vous êtes déjà en ligne"
}
# Message if the player changed his account password successfully
changePassword {
color="dark_green"
text="Mot de passe changé avec succès"
}
# If email recovery is not enabled
emailNotEnabled {
color="dark_green"
text="La récupération de courrier électronique n'est pas activée."
}
# When the player successfully used the set email command and set his/her email.
emailSet {
color="dark_green"
text="Votre email a été défini."
}
# When an unexpected error occurs. (Should not happen)
errorExecutingCommand {
color="dark_red"
text="Erreur d'exécution de la commande, voir la console."
}
# Force register failed because the player is online
forceRegisterOnline {
color="dark_green"
text="Impossible de forcer le lecteur de registre. Ce joueur est en ligne"
}
# Successfull force registered an account
forceRegisterSuccess {
color="dark_green"
text="Force du succès du registre"
}
# When a player enters an incorrect password.
incorrectPassword {
color="dark_red"
text="Mot de passe incorrect"
}
# Kick message if the case sensitive compare between the already registered and the joining player failed
invalidCase {
arguments {
username {
optional=true
}
}
closeArg="}"
content {
color=yellow
extra=[
{
text="Nom d'utilisateur invalide. S'il vous plaît rejoindre en tant que "
},
{
text="{username}"
},
{
text="!"
}
]
text=""
}
openArg="{"
options {
closeArg="}"
openArg="{"
}
}
# When a player joined with a non Mojang valid username
invalidUsername {
color="dark_red"
text="Nom d'utilisateur non valide - Choisissez les caractères a-z, A-Z, 0-9 et une longueur comprise entre 2 et 16"
}
# When the player is auto logged in by using the same ip as the last login
ipAutoLogin {
color="dark_green"
text="Auto connecté"
}
# When a secret-key is created (header).
keyGenerated {
arguments {
code {
optional=false
}
}
closeArg="}"
content {
color=yellow
extra=[
{
text="SecretKey généré: "
},
{
text="{code}"
}
]
text=""
}
openArg="{"
options {
closeArg="}"
openArg="{"
}
}
# Kick message if the case sensitive compare between the already registered and the joining player failed
lastOnline {
arguments {
time {
optional=false
}
username {
optional=true
}
}
closeArg="}"
content {
color=yellow
extra=[
{
text="Compte: "
},
{
text="{username}"
},
{
text=" était en ligne pour la dernière fois à "
},
{
text="{time}"
}
]
text=""
}
openArg="{"
options {
closeArg="}"
openArg="{"
}
}
# When a player successfully logs in.
loggedIn {
color="dark_green"
text="Connecté"
}
# Whe the player successfully logs out of his/her account.
loggedOut {
color="dark_green"
text="Déconnecté."
}
# When the recovery email was sent!
mailSent {
color="dark_green"
text="Email envoyé"
}
# User reached max attempts
maxAttempts {
color="dark_red"
text="Vous avez entré trop de fois un mauvais mot de passe"
}
# User reached the max ip registrations
maxIpReg {
color="dark_red"
text="Vous avez atteint le nombre maximum d'inscriptions pour cette adresse IP"
}
# When the player enters an email that does not exist.
notEmail {
color="dark_red"
text="Vous avez entré un email invalide!"
}
# When the player is not logged in of his/her account.
notLoggedIn {
color="dark_red"
text="Non connecté. Tapez /login pour vous connecter"
}
# When the player is not logged in of his/her account.
notRegistered {
color="dark_red"
text="Non enregistré. Tapez /register pour vous enregistrer"
}
# Admin reloaded the plugin
onReload {
color="dark_green"
text="Plugin rechargé réussi"
}
# When a non-player (i.e. Console, Command Block) tries to do a player only action.
playersOnly {
color="dark_red"
text="Seuls les joueurs peuvent le faire!"
}
# When the user tries to execute a protected command if command only protection is enabled
protectedCommand {
color="dark_red"
text="Cette commande est protégée. Veuillez vous connecter"
}
# When a player registered using TOTP and the code can be scanned by clicking on it
scanQr {
color=yellow
text="Cliquez ici pour scanner le QR-Code"
}
# Kick message if the player doesn't logged during the configured time out seconds
timeoutReason {
color="dark_red"
text="Délai de connexion"
}
# Message if the player has to register with a longer password
tooShortPassword {
color="dark_green"
text="Votre mot de passe est trop court"
}
# When totp is not enabled.
totpNotEnabled {
color="dark_red"
text="Totp n'est pas activé. Vous devez entrer deux mots de passe."
}
# When the player did not or forgot to submit an email address used to recover a password.
uncommittedEmailAddress {
color="dark_red"
text="Vous n'avez pas envoyé d'adresse email!"
}
# When the two passwords typed do not match each other.
unequalPasswords {
color="dark_red"
text="Les mots de passe ne sont pas égaux."
}
# When the unregister process failed.
unregisterFailed {
color="dark_red"
text="Votre demande n'est ni un nom de joueur, ni un uuid."
}
# If unregistered player shouldn't join the server
unregisteredKick {
color="dark_green"
text="Vous ne pouvez pas vous connecter car vous devez vous inscrire sur le site."
}