Light - TroupeMaster/TheDeepVoid GitHub Wiki

Light Breaking
Light in the Deep Void isn't permanent. Anything that has a light level higher than 0 (with some exceptions) will attract unwanted attention. Most Deep Void mobs hate light and will try to break any source near them. The Player needs to constantly watch over their lights, or else they will break and nothing will drop, losing them permanently.
(Versions before 1.75 !)
Light in the Deep Void isn't permanent. Anything that has a light level higher than 0 (with some exceptions) will eventually break. When in the process of breaking, Dark Tear particles will appear above the torch. After exactly 7 seconds, if there are no Players nearby, the light will break. When a Player is nearby, the timer will reset. Invisible entities know as Tiny Light, Light and Big Light appear on top of any light sources in the Deep Void and ensure that this system works.
Exceptions
Some light sources do not get destroyed in the Void. These include the Ferryman's Lantern, Beacon, Enchanting Table, Voidlight and its variants, Void Effigy, Peeping Stem, light block, Ichor Flesh blocks, Ichor Lantern, Blood Lantern, Eye Vines, Voidlights, Dead Ferryman, Big Eyes and Voidrium Glass. If the config is set to true, Soul Lights will also never break. Safe lights do not scare off the Stalker, unlike regular lights.

