Save Game Header Section - Troodon80/Summoner-Save-File-Editor GitHub Wiki
Save Game Header Section
Located at the beginning of the file, contains basic game information:
Field | Offset | Size | Description |
---|---|---|---|
Signature | 0x0000 | 4 bytes | "SAVg" ASCII string |
Version | 0x0004 | 4 bytes | Save file version number? |
Area Main | 0x0008 | 128 bytes | Main area name (null-terminated string) |
Area Sub | 0x0088 | 36 bytes | Sub-area name (null-terminated string) |
Game Time | 0x00AC | 4 bytes | Game time in seconds (float) |
Description | 0x00B0 | 256 bytes | Save description (null-terminated string) |
Image Size | 0x01B0 | 4 bytes | Size of image pixel data (60702) |
Level Data Size | 0x01B4 | 4 bytes | Total size of the level data (25035) |
Conversation Data Size | 0x01B8 | 4 bytes | Total size of conversation data (64624) |
ITEM Size | 0x01C0 | 4 bytes | Total size of the item identification block (2158) |
INVT Size | 0x01C4 | 4 bytes | Total size of the inventory block (8352) |
LENT Size | 0x01C8 | 4 bytes | Total size of the 'level entities' block (67660) |
CMRA Size | 0x01CC | 4 bytes | Total size of the camera block (40) |
CONT Size | 0x01D0 | 4 bytes | Total size of the container block (6324) |
Quest Flags Size | 0x01D4 | 4 bytes | Total size of the quest visibility bitflag block (25) |
Level Items Size | 0x01D8 | 4 bytes | Total size of the level item objects in the world (e.g. pre-placed containers not related to the CONT section) |
Two-stage Mesh Checksum Size | 0x01DC | 4 bytes | Total size of the two-stage mesh checksum |
Auto Map Labels Size | 0x01E0 | 4 bytes | Total size of the auto map labels |
Script Filename TBL Checksum | 0x01E4 | 4 bytes | Checksum |
??? | 0x01E8 | 4 bytes | ??? |
??? | 0x01EC | 4 bytes | ??? |
??? | 0x01F0 | 4 bytes | ??? |
??? | 0x01F4 | 4 bytes | ??? |
??? | 0x01F8 | 4 bytes | ??? |
??? | 0x01FC | 4 bytes | ??? |