Save Game Header Section - Troodon80/Summoner-Save-File-Editor GitHub Wiki

Save Game Header Section

Located at the beginning of the file, contains basic game information:

Field Offset Size Description
Signature 0x0000 4 bytes "SAVg" ASCII string
Version 0x0004 4 bytes Save file version number?
Area Main 0x0008 128 bytes Main area name (null-terminated string)
Area Sub 0x0088 36 bytes Sub-area name (null-terminated string)
Game Time 0x00AC 4 bytes Game time in seconds (float)
Description 0x00B0 256 bytes Save description (null-terminated string)
Image Size 0x01B0 4 bytes Size of image pixel data (60702)
Level Data Size 0x01B4 4 bytes Total size of the level data (25035)
Conversation Data Size 0x01B8 4 bytes Total size of conversation data (64624)
ITEM Size 0x01C0 4 bytes Total size of the item identification block (2158)
INVT Size 0x01C4 4 bytes Total size of the inventory block (8352)
LENT Size 0x01C8 4 bytes Total size of the 'level entities' block (67660)
CMRA Size 0x01CC 4 bytes Total size of the camera block (40)
CONT Size 0x01D0 4 bytes Total size of the container block (6324)
Quest Flags Size 0x01D4 4 bytes Total size of the quest visibility bitflag block (25)
Level Items Size 0x01D8 4 bytes Total size of the level item objects in the world (e.g. pre-placed containers not related to the CONT section)
Two-stage Mesh Checksum Size 0x01DC 4 bytes Total size of the two-stage mesh checksum
Auto Map Labels Size 0x01E0 4 bytes Total size of the auto map labels
Script Filename TBL Checksum 0x01E4 4 bytes Checksum
??? 0x01E8 4 bytes ???
??? 0x01EC 4 bytes ???
??? 0x01F0 4 bytes ???
??? 0x01F4 4 bytes ???
??? 0x01F8 4 bytes ???
??? 0x01FC 4 bytes ???