Enchantments - TrashElemental/blood_moon_rising GitHub Wiki

Enchantments

This mod adds a few new enchantments, most of which focus on helping you survive against tough targets or at low health.

Jagged Edge

This enchantment is applicable to sharp weapons, and causes the blade to become serrated. The maximum level of this enchantment is 3. For each level, you have a stacking 20% chance to inflict one level of Hemorrhage when you hit a target. When Hemorrhage on a target reaches level 3, it will take 1/4 of its maximum health (capped at 15) as instant damage, unless it is immune to the effect. This weapon's durability drains slightly faster when it inflicts a level of Hemorrhage.

Last Stand

This enchantment is applicable to chest armor, and causes the wearer to take lessened damage when their health is low. The maximum level of this enchantment is 3. When at 8 health (four hearts) or less, the wearer will have incoming damage reduced by 2 per level of the enchantment. This reduction cannot reduce incoming damage to zero, and the damage must come from an attack, meaning damage taken from sources like falling or fire are not reduced by this enchantment. This enchantment does not require any health to be missing for the damage reduction to be applied, so if a user's max health were somehow reduced to 8 or less, the damage reduction would always be active.

Adrenaline Rush

This enchantment is applicable to weapons, and causes the wielder to deal more damage when their health is low. The maximum level of this enchantment is 3. The damage increase by this enchantment scales with the user's health. If the user has 6 or less health (3 hearts), the target will take 2 extra damage per level, increased to 3 at 4 or less health (two hearts), and to 4 at 2 or less health (one heart.) This enchantment does not require any health to be missing for the bonus damage to be applied, so if a user's max health were somehow reduced to 6 or less, the bonus damage would always be active.