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SiegeWar
SiegeWar adds a war system to Towny.
Features
- :crossed_swords: Sieges: Wars are conducted by means of sieges. A siege occurs when a nation attacks a town.
- :robot: Automatic: Sieges are started by players and automatically managed by the plugin. Daily staff management of war is not required.
- :cityscape: Minimally Destructive: During sieges, towns cannot be damaged or stolen from.
- :walking: Slow Paced: Sieges last 3 days, giving defenders a chance to respond to attacks, and also making the system friendly to casual players.
- :world_map: Geopolitical: The whole server is involved, with no opt-outs. Nations and towns always have a Peaceful option, where they can become immune to attack, but vulnerable to peaceful occupation.
- :chess_pawn: Strategic: The system has many strategic elements (e.g. deciding when/where/who to attack, organizing army composition/logisitics/movement, and diplomacy/occupation/peacefulness etc). This can be great for thoughful/mature playerbases, but for servers which require more simplistic PVP contests, alternative war systems should be considered.
- :apple: Non-Toxic: If you install the recommended TownyResources plugin, wars become more focused on the strategic acquisition of material resources, instead of the toxic settlement of personal grudges.