Art - Toto-RR/PACMAN GitHub Wiki

Mood analysis

Pac-Man Arrangement presents an updated version of the well-known Namco classic. This game shows a great modernization with respect to previous installments due to its artistic leap. The jump from sprites with a 2D style to ones that are close to three dimensions is what characterizes his artistic renewal.

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Sprites

Pac-Man

Pacman

This new Pac-Man sprite defines the character more clearly (highlighting eyes and mouth) with a different perspective than the original one. This allows it to fit more into the semi-3D context it is in.

Final boss

Boss1

The final Boss of Pac-Man Arrangement is a robot that fits the level perfectly, this new boss presents a new playstyle in the game.

Ghosts

Ghosts in Pac-Man Arrangement also change their appearance following the semi 3D theme. They also change their appearance depending on the level you are at.

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Level Art

Each two levels presents a different theme compared to the others, which makes the game leave aside the monotonous design.

Level 0

The first level of Pac-Man Arrangement is a colorful setting, which distances it from the usual theme in Pac-Man games.

Level1

Level4

Level number 4 returns to dark tones. Blue walls along with the black background are reminiscent of levels from previous editions.

Level4

Final Level

Finally, the final boss level is created according to it. An industrial setting with a dark background emphasizing the paths that Pac-Man travels.

Boss