networkprocessor - TogetherGames/Public-Unity-CSharp GitHub Wiki
Together::NetworkProcessor
The NetworkProcessor handles invoking network callbacks when server messages are made in thread unsafe environments. If the environment is set to thread unsafe, then the NetworkProcessoer is considered active and the Process() method must be called to invoke callbacks.
bool Active
If set to true, the NetworkProcessor is in an active state(Thread unsafe environment).
When in an actively thread unsafe environment, calling this method will dequeue an awaiting callback. Always call this from a main thread when managing callbacks.
Note
If using Unity for your game, this handling is done for you
Returns void
NetworkProcessor.Process( )