chatmessage - TogetherGames/Public-Unity-CSharp GitHub Wiki
Together::ChatMessage
The ChatMessage class represents a ChatMessage.
long ChatMessageID
The ID of the ChatMessage.
long ParentChatMessageID
The ID of the parent ChatMessage.
long ChatRoomID
The ID of the ChatRoom the ChatMessage belongs to.
long UserID
The ID of the User associated with the ChatMessage.
string Username
The username assigned to the User.
string Name
The Name assigned to the User. This will be the same as Username unless the User had registered.
string SocialType
The type of social network the User is registered with. Facebook="FB".
string SocialID
The ID of the social user the User had registered as. Facebook=[User's facebook ID].
int SecondsSinceCreated
The number of seconds since the ChatMessage was created.
int SecondsLinceLastModified
The number of seconds since the ChatMessage has been last modified.
string Message
The textual message for the ChatMessage.
bool Read
A boolean indicating whether the ChatMessage has been read.
int FromUserLastActivityInSeconds
The number of seconds since the User who submitted the ChatMessage has been active in a Together game.
long FromClientID
The ID of the Client the User has last played a Game with.
long FromGameID
The ID of the Game the User has last played.
long FromPlatformID
The ID of the Platform of the last played Game for the User.
Post processes the ChatMessage's usernames. If a ChatMessage's User is registered, its Name member will be assigned the the name from their social network account. Otherwise, the Name member will be set to the User's Username.
Returns void
ChatMessage.PostProcessUsername( )