UserMessage - TogetherGames/Public-Unity-CSharp GitHub Wiki
Together::UserMessage
The UserMessage class represents a message sent direclty to a User's account.
long UserMessageID
The ID of the UserMessage.
long SourceUserID
The ID of the User that sent the UserMessage. If 0, the UserMessage should be treated as a system message.
long DestinationUserID
The ID of the User the UserMessage was sent to.
string SourceUsername
The Name of the User that sent the UserMessage.
string DestinationUsername
The Name of the User that the UserMessage was sent to.
bool IsGameIndependent
A boolean indicating whether the UserMessage is not meant for a specific Game only.
string Title
The title of the UserMessage.
string Message
The textual (message) of the UserMessage.
bool WasRead
A boolean indicating whether the UserMessage was read.
int SecondsSinceCreated
The number of seconds since the UserMessage was created.
int SecondsSinceModified
The number of seconds since the UserMessage was last modified.
int DestinationLastActivityInSeconds
The number of seconds since the User the UserMessage was sent to has been active in a together Game.
long DestinationClientID
The ID of the Client the User the UserMessage was sent to has last played a Game with.
long DestinationGameID
The ID of the Game the User the UserMessage was sent to has last played.
long DestinationPlatformID
The ID of the Platform of the last played Game for the User the UserMessage was sent to.
int SourceLastActivityInSeconds
The number of seconds since the User that sent the UserMessage has been active in a together Game.
long SourceClientID
The ID of the Client the User that sent the UserMessage has last played a Game with.
long SourceGameID
The ID of the Game the User that sent the UserMessage has last played.
long SourcePlatformID
The ID of the Platform of the last played Game for the User that sent the UserMessage.
PropertyCollection Properties
A property collection containing all custom properties for the UserMessage.