italic_curia - ToA-admin/ToA-Wiki GitHub Wiki
9600 denarii | 7 turns | Huge City |
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A Merchants' Quarter is the commercial hub of many provinces. Anything imaginable is available to a man with gold in his purse.
Trade can do little else but flourish when a complete section of a city is turned over to the merchant classes. From their villas and warehouses the merchants control all trade within a region, bringing in riches and exotic goods in the process. That trade can be taxed (to the hilt, if need be) is part of the cost of doing business.
- Allows the recruitment of Spies
- Allows the recruitment of Assassins
- +25% Trade
- +1.0% Growth
- +10% Happiness