Loot Functions Position - Tmtravlr/LootOverhaul GitHub Wiki

Loot Functions - Position

Structure:

Property Type Description
target String The entity to target. Valid options are entity selector (like @p), THIS, KILLER, KILLER_PLAYER, and LOOTER. (Optional)
x Float x position to move to. (Optional)
y Float y position to move to. (Optional)
z Float z position to move to. (Optional)

Description:

Sets the loot's position to an entity or a static position.

NOTE: Delay, Position, and Offet must always be last, since other functions might not work after them.

Example Usage:

Entity: Will set the loot's position to the looter

"functions": [
 	{
 		"function": "lootoverhaul:position",
 		"entity": "looter"
 	}
]

Entity: Will set the loot's position to the nearest player

"functions": [
 	{
 		"function": "lootoverhaul:position",
 		"selector": "@p"
 	}
]

Static Position: Will set the loot's position to the given position

"functions": [
 	{
 		"function": "lootoverhaul:position",
 		"x": "0",
 		"y": "64",
 		"z": "0"
 	}
]

Static Position: Just set the y position

"functions": [
 	{
 		"function": "lootoverhaul:position",
 		"y": "128"
 	}
]
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