Loot Functions Custom Potion Effects - Tmtravlr/LootOverhaul GitHub Wiki
Loot Functions - Custom Potion Effects
Structure:
Property | Type | Description |
---|---|---|
potion | Potion Object or Potion Object List | List of potential potions effects to generate. |
potion -> {} -> name | String | The name of the potion, like minecraft:night_vision . |
potion -> {} -> duration | Integer | The duration of the potion. (Optional, defaults to 1) |
potion -> {} -> amplifier | Integer | The amplifier, where 0 is level 1. (Optional, defaults to 0) |
potion -> {} -> is_ambient | Boolean | If true, has faded particles. (Optional) |
potion -> {} -> hide_particles | Boolean | If true, has no particles. (Optional) |
number_to_generate | Integer or Integer Range | How many potions from the list to generate (Optional, defaults to 1) |
replace | String | Optional string to replace in the nbt instead of generating a new tag. (Optional) |
Description:
Adds custom potion effects to the item (potion, tipped arrow, etc.) More of a convenience, since modded potion ids change between worlds, and custom potions still use numerical ids for some reason.
Example Usage:
Adds an instant health 5 effect
"functions": [
{
"function": "lootoverhaul:custom_potion_effects",
"potion": {
"name": "minecraft:instant_health",
"amplifier": 4
}
}
]
Also can take a list of potions to choose randomly between. Will add either a strength or swiftness effect to a potion for 30 seconds with no particles:
"functions": [
{
"function": "lootoverhaul:custom_potion_effects",
"potion": [
{
"name": "minecraft:strength",
"duration": 600,
"hide_particles": true
},
{
"name": "minecraft:speed",
"duration": 600,
"hide_particles": true
}
]
}
]
If you add number_to_generate, it will randomly choose that number of potions from the list:
"functions": [
{
"function": "lootoverhaul:custom_potion_effects",
"potion": [
{
"name": "minecraft:wither",
"duration": {
"min": 1000,
"max": 3000
}
},
{
"name": "minecraft:poison",
"duration": {
"min": 1000,
"max": 3000
}
},
{
"name": "minecraft:hunger",
"duration": {
"min": 1000,
"max": 3000
}
},
{
"name": "minecraft:blindness",
"duration": {
"min": 1000,
"max": 3000
}
},
{
"name": "minecraft:instant_damage",
"duration": 1,
"amplifier": {
"min": 0,
"max": 3
}
}
],
"number_to_generate": {
"min": 2,
"max": 5
}
}
]
If replace is set, instead of generating a new potion effect tag, it will try replacing the given string in the nbt tag with a potion effect tag. Example: Creating an area effect cloud with effects (assuming the item is lootoverhaul:loot_entity)
"functions": [
{
"function": "set_nbt",
"tag": "{EntityTag:{id:\"minecraft:area_effect_cloud\", Duration:40, RadiusPerTick:0.01, Effects:\"#GeneratedEffects\"}}"
},
{
"function": "lootoverhaul:custom_potion_effects",
"potion": [
{
"name": "minecraft:regeneration",
"duration": {
"min": 60,
"max": 200
}
},
{
"name": "minecraft:absorption",
"duration": {
"min": 1200,
"max": 4000
}
},
{
"name": "minecraft:saturation",
"amplifier": 5,
"duration": 1
}
],
"number_to_generate": 2,
"replace": "\"#GeneratedEffects\""
}
]
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