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Welcome to the loot overhaul wiki! Here you'll find a list of features in the mod and some examples of how to use them. Happy loot-making!

Features


Block loot tables

Editing block drops is now as easy as editing loot tables!

You can replace (or add to with _extra, see below) any block drops using loot tables.

To replace block drops, use the loot table with the name <modid>:blocks/<blockId>. So you can override vanilla grass (minecraft:grass) drops with the loot table minecraft:blocks/grass. For a modded block, lets say with the id biomesoplenty:mud, it would be biomesoplenty:blocks/mud.

Block loot table drops can be disabled in the config file (in case it causes issues).

Additions to loot tables (without replacing them)

Sometimes when making a custom map, or modpack, you don't want to replace a whole loot table. You just want a way to add a couple items to it. With this mod, you can do that too.

To add to a loot table, simply create another loot table with the same name as the one you want to add to, with _extra at the end (so adding extras to entities/zombie would be in entities/zombie_extra).

This feature can be disabled in the config file, or you can blacklist certain loot tables from trying to pull in extras, in case you have a mod that happens to have a loot table ending in _extra.

Additions to every entity death or block drop table

The two loot tables minecraft:entities/all and minecraft:blocks/all allow you to add a drop to every entity death loot or block drop, respectively. This would probably be most useful combined with loot conditions, for extremely rare drops and the like.

Both of those can be disabled in the config file.

Entity/Global Variables

This mod contains an unnecessarily complicated way to store variables, either globally or for individual entities.

It's mostly as an alternative to using scoreboard scores, which are clunky to set up. They can store strings too, which scoreboards can't do.

/globalvar <variable name> [operation]

/entityvar <entity> <variable name> [operation]

Command/Loot Trigger Item

The loot and command trigger items are a way you can generate loot or run a command when the item enters a player's inventory. They are mainly meant as a way to provide more complicated loot without needing a bunch of command blocks/functions running. Set Unwrap:true on either so the player has to right click them to open them.

Set the loot table in the loot trigger by using LootTable:<loot table>, and you can also give it a seed with Seed:<long seed>. Leave out the seed if you want random loot.

/give @p lootoverhaul:trigger_loot 1 0 {Unwrap:true,LootTable:"minecraft:entities/zombie",Seed:300L}

The command trigger can run lists of commands. You can give it a simple list of commands like so:

/give @p lootoverhaul:trigger_command 1 0 {CommandList:["say First Command", "say Second Command", "say Third Command"]}

You can also chain command groups... this is a bit complicated. You can add the next command list to run in a tag called Next, and keep chaining them. When it reaches the last list of commands, it will restart from the first one unless you add Stop:true to the last one.

/give @p lootoverhaul:trigger_command 1 0 {Unwrap:true,CommandList:["say First Command"],Next:{Unwrap:true,CommandList:["say Second Command"],Next:{Unwrap:true,CommandList:["say Third Command"],Stop:true}}}

Finally, you can also add delays to the commands, which is useful if they are running automatically (Unwrap is false)

/give @p lootoverhaul:trigger_command 1 0 {Delay:20,CommandList:["say First Command"],Next:{Delay:20,CommandList:["say Second Command"],Next:{Delay:20,CommandList:["say Third Command"],Stop:true}}}

New Loot Types

Well, kind of. The loot system currently only supports items, so there are 6 items which will have a special effect when they drop: spawning mobs, placing blocks, creating structures, filling an area, running commands, or applying a potion effect. Click on the name for a more detailed description and examples.

Name Description
lootoverhaul:loot_entity Spawns an entity
lootoverhaul:loot_block Places a block
lootoverhaul:loot_structure Creates a structure
lootoverhaul:loot_fill Fills an area, with some improvements over using the fill command
lootoverhaul:loot_command Runs a command
lootoverhaul:loot_effect Applies a potion effect

Loot Conditions

This mod adds in a fair number of new loot conditions, ranging from biome to moon phase to those entity/global variables mentioned above. Click on the name to go to a page with a more detailed description and some examples.

Name Description
lootoverhaul:biome Change loot based on biome
lootoverhaul:biome_height Change loot based on biome height base and variation
lootoverhaul:biome_humidity Change loot based on how humid a biome is
lootoverhaul:temperature Change loot based on temperature
lootoverhaul:biome_type Change loot based on forge biome types (like PLAINS, SANDY, SPOOKY)
lootoverhaul:block_state Change loot based on block metadata or block state
lootoverhaul:command Change loot based on the success/failure output of a command
lootoverhaul:difficulty Change loot based on the game difficulty or regional difficulty
lootoverhaul:dimension Change loot based on dimension
lootoverhaul:dimension_has_sky Change loot based on whether the dimension has a sky
lootoverhaul:dimension_height Change loot based on the maximum height of a dimension
lootoverhaul:dimension_water_vaporizes Change loot based on whether water vaporizes when placed in a dimension
lootoverhaul:entity_type Change loot based on entity id
lootoverhaul:entity_variable Change loot based on an entity variable (mentioned above)
lootoverhaul:global_variable Change loot based on a global variable (mentioned above)
lootoverhaul:light_level Change loot based on light level
lootoverhaul:moon_phase Change loot based on the phase of the moon
lootoverhaul:nbt_matches Change loot based on an entity's nbt tag
lootoverhaul:near_block Change loot based on nearby blocks
lootoverhaul:not Negates a list of loot conditions
lootoverhaul:and Is true if all are true in a list of loot conditions
lootoverhaul:or Is true if any are true in a list of loot conditions
lootoverhaul:random_chance_with_fortune Change loot based on fortune, mirroring vanilla looting
lootoverhaul:can_see_sky Change loot based on whether the sky is visible
lootoverhaul:silk_touch Change loot based on if the looter has silk touch
lootoverhaul:tool_type Change loot based on tool type looted with
lootoverhaul:weather Change loot based on weather

Loot Functions

There are also several new loot functions

Name Description
lootoverhaul:custom_potion_effects Adds a custom potion effect to an item's nbt tag
lootoverhaul:enchantments Adds an enchantment to an item's nbt tag
lootoverhaul:function_group Applies a group of functions
lootoverhaul:replace_nbt Replaces a string in the nbt tag with various things
lootoverhaul:fortune_enchant Increases drops based on fortune (mirrors vanilla looting)
lootoverhaul:delay Adds a delay to the loot drop
lootoverhaul:position Sets the loot drop's position
lootoverhaul:offset Adds an offset to the loot drop's position
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