Shard Shop - Tleety/rift-runners-wiki GitHub Wiki

Shards and the Shard Shop

Map version 1.6

Shards are the currency you keep between runs and between games. They show in the resource bar in place of lumber, and on the hero pick screen.

Earning Shards

Every cleared room pays Shards to every hero in the run, times the floor number:

Room Shards
Combat 1 x floor
Elite 2 x floor
Miniboss 5 x floor
Boss 10 x floor

A full floor 1 pays 22-23 Shards (plus 1 per elite room), floor 2 twice that, floor 3 three times. Shards are saved as soon as you earn them, so a run that ends early still keeps them. In Hard Mode every clear pays 50% more (rounded).

The shop

Open the Shard Shop with the button under the hero pick cards. It has four tabs: Upgrades, Skill Slots, Heroes and Relics. Hover an item's icon or name for its full description. Purchases are saved at once.

Upgrades

Permanent upgrades, bought rank by rank. Rank 1 always costs 5 Shards.

Upgrade Effect per rank Ranks Cost per rank Total
Vitality Your hero starts every run with +80 max life per rank. 5 5 / 20 / 35 / 50 / 65 175
Might You and your minions deal +8% damage per rank. 5 5 / 25 / 45 / 65 / 85 225
Recovery Clearing a room heals 10% of your max life per rank. 3 5 / 25 / 45 75
Fortune Start every run with +100 gold per rank. 3 5 / 15 / 25 45
Head Start Your hero starts every run 1 level higher per rank (stats only). 3 5 / 45 / 85 135
Second Chance Once per run, a killing blow revives you instead: at 30% life (rank 1), 60% (rank 2), and with a blast that hurts nearby enemies (rank 3). 3 5 / 55 / 105 165
Heirloom Choose a relic at the start of every run; 1 more per rank. 2 5 / 65 70
Rerolls 1 reroll per rank each run: redraw the cards of a skill, relic or consumable choice. 3 5 / 35 / 65 105
Wider Choice Skill choices show 4 cards (rank 1); relic choices too (rank 2). 2 5 / 55 60
Bargain The merchant's prices are 20% lower per rank. 2 5 / 35 40
Prepared Start every run with 1 more new ability pick per rank. 2 5 / 45 50
Bounty Every enemy you or your minions kill drops 1 gold per rank. 2 5 / 40 45

Skill Slots

These buff whatever skill your hero has in that slot, for every hero.

Upgrade Effect Ranks Cost per rank Total
Practiced Hand (Q) Every cast of your light skill starts a cooldown 5% / 10% / 15% shorter. 3 5 / 65 / 125 195
Encore (W) Your heavy skill gets a spare charge: when a cast puts it on cooldown and the spare is ready, the spare is used and the skill is ready again at once. The spare comes back after 4 / 3 / 2 times the skill's cooldown. 3 5 / 95 / 185 285
Flowing Step (E) Casting your movement skill takes 0.5 / 1 / 1.5 seconds off the cooldowns of your light, heavy and defense skills. 3 5 / 65 / 125 195
Steadfast (D) Casting your defense skill heals 4% / 8% / 12% of your max life. 3 5 / 65 / 125 195
Crescendo (R) Casting your ultimate ends the cooldowns of your light and heavy skills (rank 1), and of your movement and defense skills too (rank 2). 2 5 / 125 130

Heroes

The Wanderer, Frostfire Magus and Ranger are free. Two heroes have to be unlocked:

Hero Cost
Gravecaller 60 Shards
Blood Knight 60 Shards

Relics

25 relics start locked and are never offered until unlocked (they are marked (locked) on the Relics page). Relics are bought blind: the Mystery Relic card costs 15 Shards and unlocks a random locked relic. The tab then lists the relics you have unlocked so far.

Everything in the shop together costs 2,685 Shards (1,190 for Upgrades, 1,000 for Skill Slots, 120 for heroes and 375 for relics).

Your save

Your Shards, purchases and Hard Mode unlock are saved on your own computer in Documents\Warcraft III\CustomMapData\roguelite\profile.pld. In co-op every player keeps their own profile.

  • Copy the file to back up your progress, or to move it to another computer.
  • Don't edit it by hand: a changed file fails to load.
  • Your profile loads at map start; you can buy once it has loaded.