.texture - Tkachov/ALERT GitHub Wiki
sections/texture/header.py | textures.py | Overstrike: Texture.cs | SpideyTextureScaler: Program.cs
Stores DDS-like pixels data, with a custom header (that should be enough to reconstruct DDS header).
Since RCRA, all .texture files are listed in toc, and some metadata is stored in there as well. Additionally, all textures in DSAR archives are compressed with GDeflate.
Magic | Description |
---|---|
5C4580B9 |
MSMR and MM |
8F53A199 |
RCRA |
3E7886C8 |
- |
Format slightly differs between SO and other games. It's possible there are other differences that were not researched. Refer to implementations for details on what this section consists of.