.actor - Tkachov/ALERT GitHub Wiki

sections/actor/

Summary

Describes a game actor, with their components, references to models, animsets, performance sets, etc. Contains the components (normally defined as Prius) that determine the behavior of a character or object.

Magic Description
7C207220 MSMR and MM
944BD3AD RCRA
4F3EF120 -

Sections

$\color{#2FAC8E}{◆}$ Actor Built
$\color{#64A6C7}{◆}$ Actor Object Built
$\color{#AB204B}{◆}$ Actor Asset Refs
$\color{#35832C}{◆}$ Actor Prius Built
$\color{#D4301E}{◆}$ Actor Prius Built Data


$\color{#2FAC8E}{◆}$ 32FAC8E0: Actor Built

ActorModelNameSection

One uint32, offset to .model name in this asset's string block.


$\color{#64A6C7}{◆}$ 364A6C7C: Actor Object Built

x364A6C7C_Section

Some transforms data?


$\color{#AB204B}{◆}$ 3AB204B9: Actor Asset Refs

ActorAssetRefsSection

Array of references to other assets. Each reference is 16 bytes long: 64-bit asset id, full asset name, as 32-bit offset to strings block, and 32-bit CRC of its extension (with dot).


$\color{#35832C}{◆}$ 135832C8: Actor Prius Built

ComponentDefinitionsSection

Array of component definitions. Normally referred to as Prius.


$\color{#D4301E}{◆}$ 6D4301EF: Actor Prius Built Data

ComponentsDataSection

Buffer of components data?


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