Preparing meshes for use - TiredHobgoblin/Destiny-Collada-Generator GitHub Wiki

Preparing models for use:

The models generated by this tool are not completely ready for use. They have many extra vertices, and loose edges link sections of the geometry together. For most models, this can be fixed rather quickly. If you are using Blender, follow these steps:

  1. Import the model.
  2. Go into edit mode and select all vertexes.
  3. Change selection mode to edges.
  4. Change selection mode back to vertexes.
  5. Invert selection (Ctrl+i by default).
  6. Delete vertexes. All loose vertexes should now be gone.
  7. Select all vertexes again.
  8. Separate by loose parts (P, then L by default).
  9. Edit mode on all meshes. Select all vertexes.
  10. Change selection mode to faces.
  11. Change selection mode to edges.
  12. Invert selection.
  13. Delete edges.

For some meshes, there will be no loose edges. To deal with these, the tool exports a weight group for each dye slot. Skip steps 7-13 above and instead find the vertex groups named "dyeSlot_[NAME#]". One group at a time, select the vertexes in these groups and separate by selection (P, then S by default). Also note that these items will have broken normals. This will need to be fixed by hand. Start by recalculating normals, then manually flip any normals that are facing the wrong way.

Once this is done, the models are ready for use. If necessary, meshes with the same dye slot that use the same texture set can be merged into one mesh.