War's Odium - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Slaying an entities that is no Player nor Ageable, has a chance to be resurrected


Max. Level: 2
Treasure: No : Curse
Rarity: Very_rare
Equipable: WEAPON, Axe, Armor, Elytra
Tradeable: True

Formula:

[Chance] = BaseChance + (BonusChancePerHit * NumberOfHits) * Log(2.8+(TotalEnchantmentLevel/16))
[EntityMultiplier] = log(54.6 + TotalEnchantmentLevel*EntityMultiplierScaling)-3
[EntityHealth] *= BaseEntityHealthPercent + [EntityMultiplier] * EntityHealthScaling
BaseChance 0.05
BonusChancePerHit 0.0125
BaseEntityHealthPercent 0.0
EntityMultiplierScaling 1.0
EntityHealthScaling 1.0

Incompatible:

N/A


Special Notes:

A revived Entity can be revived. And yes, Bosses can be revived, unless they are Ageable or a Player

Legacy 1.12.2 & 1.14.4

Effect:

Slaying an entities that is no Player nor Ageable, has a chance to be resurrected


Max. Level: 2
Treasure: No : Curse
Rarity: Very_rare
Equipable: WEAPON, Axe, Armor, Elytra
Tradeable: True

Formula:

[Chance] = BaseChance + (BonusChancePerHit * NumberOfHits) * Log(2.8+(TotalEnchantmentLevel/16))
[EntityMultiplier] = log(54.6 + TotalEnchantmentLevel*EntityMultiplierScaling)-3
[EntityHealth] *= BaseEntityHealthPercent + [EntityMultiplier] * EntityHealthScaling
BaseChance 0.05
BonusChancePerHit 0.0125
BaseEntityHealthPercent 0.0
EntityMultiplierScaling 1.0
EntityHealthScaling 1.0

Incompatible:

N/A


Special Notes:

A revived Entity can be revived. And yes, Bosses can be revived, unless they are Ageable or a Player

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