War's Odium - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Slaying an entities that is no Player nor Ageable, has a chance to be resurrected
Max. Level: | 2 |
Treasure: | No : Curse |
Rarity: | Very_rare |
Equipable: | WEAPON, Axe, Armor, Elytra |
Tradeable: | True |
[Chance] = BaseChance + (BonusChancePerHit * NumberOfHits) * Log(2.8+(TotalEnchantmentLevel/16))
[EntityMultiplier] = log(54.6 + TotalEnchantmentLevel*EntityMultiplierScaling)-3
[EntityHealth] *= BaseEntityHealthPercent + [EntityMultiplier] * EntityHealthScaling
BaseChance | 0.05 |
BonusChancePerHit | 0.0125 |
BaseEntityHealthPercent | 0.0 |
EntityMultiplierScaling | 1.0 |
EntityHealthScaling | 1.0 |
N/A
A revived Entity can be revived. And yes, Bosses can be revived, unless they are Ageable or a Player
Legacy 1.12.2 & 1.14.4
Slaying an entities that is no Player nor Ageable, has a chance to be resurrected
Max. Level: | 2 |
Treasure: | No : Curse |
Rarity: | Very_rare |
Equipable: | WEAPON, Axe, Armor, Elytra |
Tradeable: | True |
[Chance] = BaseChance + (BonusChancePerHit * NumberOfHits) * Log(2.8+(TotalEnchantmentLevel/16))
[EntityMultiplier] = log(54.6 + TotalEnchantmentLevel*EntityMultiplierScaling)-3
[EntityHealth] *= BaseEntityHealthPercent + [EntityMultiplier] * EntityHealthScaling
BaseChance | 0.05 |
BonusChancePerHit | 0.0125 |
BaseEntityHealthPercent | 0.0 |
EntityMultiplierScaling | 1.0 |
EntityHealthScaling | 1.0 |
N/A
A revived Entity can be revived. And yes, Bosses can be revived, unless they are Ageable or a Player