Sage's Soul - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Improves the Item's Attributes scaling with Levels on the Item. Shift-Rightclick an Anvil to transfer experience.
Max. Level: | 10 |
Treasure: | Yes |
Rarity: | Very_Rare |
Equipable: | Armor, Elytra, Weapon, Tools, Bow, Crossbow, Trident, Potion |
Tradeable: | False |
[Enchanted] = Log10(10+(((Level^2)/2)+AllItemEnchantmentLevel)^(1/EnchantmentDividor))
[MiningSpeed] *= 1 + ToolMiningSpeed * (1+(ln(7.39+ItemLevel^2)/(MiningSpeed/ToolMiningSpeed))^[Enchanted])/ToolMiningSpeed)
[AttackSpeed] *= 1+((-0.5+sqrt(0.25+2*ItemLevel*AttackSpeedScaling))^[Enchanted])/AttackSpeedDividor
[UsageSpeed/DrawSpeed] *= 1/(log10(1000+(ItemLevel*DrawSpeedScaling)^[Enchanted])-2)
[Armor] += ((-0.5+sqrt(0.25+8*(ItemLevel*sqrt(Level))*ArmorScaling))^[Enchanted])/ArmorScalingDividor
[Armor Toughness] += ((-0.5+sqrt(0.25+1*(ItemLevel*sqrt(Level))*ToughnessScaling))^[Enchanted])/ToughnessScalingDividor
LevelScaling | 1.0 |
EnchantmentDividor | 4.0 |
AttackSpeedScaling | 1.0 |
AttackSpeedDividor | 128 |
DrawSpeedScaling | 1.0 |
ArmorScaling | 1.0 |
ArmorScalingDividor | 128 |
ToughnessScaling | 1.0 |
ToughnessScalingDividor | 128 |
N/A
MiningSpeed and AttackSpeed&DrawSpeed will only be applied by your MainHand
Armor & Armor Toughness will be applied on all active Slots.
UsageSpeed refers to anything that uses the vanilla rightclick(hold) event, like bows, trident, potions and such.
The EXP required to transfer to the Item is equal to Experience of LvL: (CurrentItemLevel + 5)
e.g. if your Item is Level 100, and you want to increase it, you'd need the experience of PlayerLevel 105-109
Legacy 1.12.2 & 1.14.4
Improves the Item's Attributes scaling with Levels on the Item. Shift-Rightclick an Anvil to transfer experience.
Max. Level: | 10 |
Treasure: | Yes |
Rarity: | Very_Rare |
Equipable: | Armor, Elytra, Weapon, Tools, Bow, Crossbow, Trident, Potion |
Tradeable: | False |
[Enchanted] = Log10(10+(((Level^2)/2)+AllItemEnchantmentLevel)^(1/EnchantmentDividor))
[MiningSpeed] *= 1 + ToolMiningSpeed * (1+(ln(7.39+ItemLevel^2)/(MiningSpeed/ToolMiningSpeed))^[Enchanted])/ToolMiningSpeed)
[AttackSpeed] *= 1+((-0.5+sqrt(0.25+2*ItemLevel*AttackSpeedScaling))^[Enchanted])/AttackSpeedDividor
[UsageSpeed/DrawSpeed] *= 1/(log10(1000+(ItemLevel*DrawSpeedScaling)^[Enchanted])-2)
[Armor] += ((-0.5+sqrt(0.25+8*(ItemLevel*sqrt(Level))*ArmorScaling))^[Enchanted])/ArmorScalingDividor
[Armor Toughness] += ((-0.5+sqrt(0.25+1*(ItemLevel*sqrt(Level))*ToughnessScaling))^[Enchanted])/ToughnessScalingDividor
LevelScaling | 1.0 |
EnchantmentDividor | 4.0 |
AttackSpeedScaling | 1.0 |
AttackSpeedDividor | 128 |
DrawSpeedScaling | 1.0 |
ArmorScaling | 1.0 |
ArmorScalingDividor | 128 |
ToughnessScaling | 1.0 |
ToughnessScalingDividor | 128 |
N/A
MiningSpeed and AttackSpeed&DrawSpeed will only be applied by your MainHand
Armor & Armor Toughness will be applied on all active Slots.
UsageSpeed refers to anything that uses the vanilla rightclick(hold) event, like bows, trident, potions and such.
The EXP required to transfer to the Item is equal to Experience of LvL: (CurrentItemLevel + 5)
e.g. if your Item is Level 100, and you want to increase it, you'd need the experience of PlayerLevel 105-109