Sage's Blessing - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Increases XP per Level, but also increases exhaustion.

Transcend:

Increases EXP exponentially. No longer exhausts you


Max. Level: 5
Transcending: 500
Treasure: No
Rarity: Common
Equipable: Any-Durability
Tradeable: False

Formula:

Normal

[Increase] *= 1 + BonusEXPPerLvL * CollectiveLevel + (BonusEXPPerLvL * Random(Fortune|Looting + 1))^2

Transcended

[ExperienceGain] = Experience^TranscendedEXPExponent
BonusEXPPerLvL 0.1
TranscendedEXPExponent 2.0

Incompatible:

Silk Touch, Midas Blessing, Fast Food


Special Notes:

EXP increase and exhaustion increase by the same Value.
Value is percentual.
'Random()' will roll randomly between 0 and the Value inside.

Legacy 1.12.2 & 1.14.4

Effect:

Increases XP per Level, but also increases exhaustion.


Max. Level: 5
Treasure: No
Rarity: Common
Equipable: non-Armor Durability-based
Tradeable: False

Formula:

[Increase] *= 1 + BonusEXPPerLvL * Level + BonusEXPPerLvL * (Random(Fortune/Looting1) + 1)
BonusEXPPerLvL 0.2

Incompatible:

Silk Touch, Midas Blessing, Fast Food


Special Notes:

EXP increase and exhaustion increase by the same Value.
Value is percentual.
'Random()' will roll randomly between 0 and the Value inside.

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