Reinforced - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Creates a Shield that restores Durability but decreases Attack Speed & Mining Speed


Max. Level: 10
Treasure: Yes
Rarity: Rare
Equipable: Weapons, Armor, Elytra, Tools, Trident
Tradeable: False

Formula:

[ShieldCapacity] = sqrt(625+Level*PlayerLevel)*4
[ShieldRestoreFrequency] = BaseShieldTicks/(log10(1000+PlayerLevel)-2)
[DurabilityRestore] += ceil(sqrt(Level))
[ReductionDecreasePerLvL] = (1-BaseReduction)/100
[Reduction] *= 1/(1+Level/100) 
BaseShieldTicks 6000 Ticks

Incompatible:

N/A


Special Notes:

Every [ShieldRestoreFrequency] the Shield will restore [DurabilityRestore].
Upon the same iteration, every Durability in the Shield will be transferred if possible.

Legacy 1.12.2 & 1.14.4

Effect:

Creates a Shield that restores Durability but decreases Attack Speed & Mining Speed


Max. Level: 10
Treasure: Yes
Rarity: Rare
Equipable: Weapons, Armor, Elytra, Tools, Trident
Tradeable: False

Formula:

[ShieldCapacity] = sqrt(625+Level*PlayerLevel)*4
[ShieldRestoreFrequency] = BaseShieldTicks/(log10(1000+PlayerLevel)-2)
[DurabilityRestore] += ceil(sqrt(Level))
[ReductionDecreasePerLvL] = (1-BaseReduction)/100
[Reduction] *= (BaseReduction+ReductionDecreasePerLvL*Level)^sqrt(Level) 
BaseShieldTicks 4800 Ticks
BaseReduction 0.95

Incompatible:

N/A


Special Notes:

Every [ShieldRestoreFrequency] the Shield will restore [DurabilityRestore].
Upon the same iteration, every Durability in the Shield will be transferred if possible.

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