Reinforced - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Creates a Shield that restores Durability but decreases Attack Speed & Mining Speed
Max. Level: | 10 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Weapons, Armor, Elytra, Tools, Trident |
Tradeable: | False |
[ShieldCapacity] = sqrt(625+Level*PlayerLevel)*4
[ShieldRestoreFrequency] = BaseShieldTicks/(log10(1000+PlayerLevel)-2)
[DurabilityRestore] += ceil(sqrt(Level))
[ReductionDecreasePerLvL] = (1-BaseReduction)/100
[Reduction] *= 1/(1+Level/100)
BaseShieldTicks | 6000 Ticks |
N/A
Every [ShieldRestoreFrequency] the Shield will restore [DurabilityRestore].
Upon the same iteration, every Durability in the Shield will be transferred if possible.
Legacy 1.12.2 & 1.14.4
Creates a Shield that restores Durability but decreases Attack Speed & Mining Speed
Max. Level: | 10 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Weapons, Armor, Elytra, Tools, Trident |
Tradeable: | False |
[ShieldCapacity] = sqrt(625+Level*PlayerLevel)*4
[ShieldRestoreFrequency] = BaseShieldTicks/(log10(1000+PlayerLevel)-2)
[DurabilityRestore] += ceil(sqrt(Level))
[ReductionDecreasePerLvL] = (1-BaseReduction)/100
[Reduction] *= (BaseReduction+ReductionDecreasePerLvL*Level)^sqrt(Level)
BaseShieldTicks | 4800 Ticks |
BaseReduction | 0.95 |
N/A
Every [ShieldRestoreFrequency] the Shield will restore [DurabilityRestore].
Upon the same iteration, every Durability in the Shield will be transferred if possible.