Poseidon's Soul - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Throwing a Trident against an Aquatic Resource replicates it, in exchange for experience.


Max. Level: 3
Treasure: Yes
Rarity: Rare
Equipable: Trident
Tradeable: False

Formula:

[Amount] = Level * (Random(Fortune/Looting + 1) + 1)
[ExpConsume] -= Log10(10 + (BaseConsumption + Level)^Level)
Default Blocks = [
Coral Blocks,
Sea Pickle,
Lily Pad
]
BaseConsumption 16

Incompatible:

N/A


Special Notes:

The Loot is affected by Fortune.
Fortune & Looting are not combinable with Tridents by default, this was added in case they do in your Pack.
'Random()' will roll randomly between 0 and the Value inside.
Will generate with every throw.
The List of Blocks that can be replicated can be configured.
However adding a single entry will only accept the configured Entries and no longer include Defaults.
You'd have to add them to your List as well.

Known Bug: If you (somehow) get Experience LEVELS, instead of Experience POINTS, you will experience all of your Levels being consumed. This is not an Issue on our side.

Legacy 1.12.2 & 1.14.4

Effect:

Throwing a Trident against an Aquatic Resource replicates it, in exchange for experience.


Max. Level: 3
Treasure: Yes
Rarity: Rare
Equipable: Trident
Tradeable: False

Formula:

[Amount] = Level * (Random(Fortune/Looting + 1) + 1)
[ExpConsume] -= Log10(10 + (BaseConsumption + Level)^Level)
Default Blocks = [
Coral Blocks,
Sea Pickle,
Lily Pad
]
BaseConsumption 16

Incompatible:

N/A


Special Notes:

The Loot is affected by Fortune.
Fortune & Looting are not combinable with Tridents by default, this was added in case they do in your Pack.
'Random()' will roll randomly between 0 and the Value inside.
Will generate with every throw.
The List of Blocks that can be replicated can be configured.
However adding a single entry will only accept the configured Entries and no longer include Defaults.
You'd have to add them to your List as well.

Known Bug: If you (somehow) get Experience LEVELS, instead of Experience POINTS, you will experience all of your Levels being consumed. This is not an Issue on our side.

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