Perpetual Strike - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
With every consecutive Hit on the same target will increase your Damage.
Grants a mercy hit, which will prevent immediate reset for x hit(s).
Max. Level: | 3 |
Transcending: | 200 |
Treasure: | No |
Rarity: | Rare |
Equipable: | Weapon, Axe, Hoe |
Tradeable: | True |
[FlatDamage] += TargetMaxHealth * (sqrt(HitCounter)/100*AttackSpeed)) * FlatDamageLevelScaling
[PercentDamage] *= Log10(10 + HitCounter * PercentualDamageMultiplier)
[MercyHits] = TranscendedMercyHits
FlatDamageLevelScaling | 1.0 |
PercentualDamageMultiplier | 1.0 |
TranscendedMercyHit | 1 |
Spartan Weapon
N/A
Legacy 1.12.2 & 1.14.4
With every consecutive Hit on the same target will increase your Damage.
Max. Level: | 3 |
Treasure: | No |
Rarity: | Rare |
Equipable: | Weapon, Axe, Hoe |
Tradeable: | True |
[FlatDamage] += ((1+((DamageBonusPerHit*HitCounter)/ln(2.8+AttackSpeed))^1.4)-1)*Level*FlatDamageLevelScaling
[PercentDamage] *= Log10(10 + ([FlatDamage]/log10(1+AttackDamage)) * PercentualDamageMultiplier)
DamageBonusPerHit | 0.1 |
FlatDamageLevelScaling | 1.0 |
PercentualDamageMultiplier | 1.83 |
Spartan Weapon
[PercentualDamage] increases ALL damage dealt percentually