Perpetual Strike - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

With every consecutive Hit on the same target will increase your Damage.

Transcend:

Grants a mercy hit, which will prevent immediate reset for x hit(s).


Max. Level: 3
Transcending: 200
Treasure: No
Rarity: Rare
Equipable: Weapon, Axe, Hoe
Tradeable: True

Formula:

Normal

[FlatDamage] += TargetMaxHealth * (sqrt(HitCounter)/100*AttackSpeed)) * FlatDamageLevelScaling 
[PercentDamage] *= Log10(10 + HitCounter * PercentualDamageMultiplier)  

Transcended

[MercyHits] = TranscendedMercyHits
FlatDamageLevelScaling 1.0
PercentualDamageMultiplier 1.0
TranscendedMercyHit 1

Incompatible:

Spartan Weapon


Special Notes:

N/A

Legacy 1.12.2 & 1.14.4

Effect:

With every consecutive Hit on the same target will increase your Damage.


Max. Level: 3
Treasure: No
Rarity: Rare
Equipable: Weapon, Axe, Hoe
Tradeable: True

Formula:

[FlatDamage] += ((1+((DamageBonusPerHit*HitCounter)/ln(2.8+AttackSpeed))^1.4)-1)*Level*FlatDamageLevelScaling  
[PercentDamage] *= Log10(10 + ([FlatDamage]/log10(1+AttackDamage)) * PercentualDamageMultiplier)  
DamageBonusPerHit 0.1
FlatDamageLevelScaling 1.0
PercentualDamageMultiplier 1.83

Incompatible:

Spartan Weapon


Special Notes:

[PercentualDamage] increases ALL damage dealt percentually

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