Lunatic Despair - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Receive a Damage Boost, also hurt yourself.


Max. Level: 2
Treasure: Curse
Rarity: Uncommon
Equipable: Weapon, Axe, Tool, Bow, Hoe, Armor
Tradeable: False

Formula:

[DamageBoost] *= 1 + BonusPercentDamageDealt{Magic Damage}  * Ln(2.8+TotalCurseLevelOfType)
[SelfDamage] -= PercentDamageDealtReceived{Weapon Damage} * Ln(2.8+TotalCurseLevelOfType)
[SelfDamageMagic] = MagicDamageReceived{Magic Damage} * Ln(2.8+TotalCurseLevelOfType)
BonusPercentDamageDealt 0.20
PercentDamageDealtReceived 25%
MagicDamageReceived 0.25

Incompatible:

N/A


Special Notes:

The self damage will consider your Armor, with the exception of the Magic Damage, which bypasses Armor.

Legacy 1.12.2 & 1.14.4

Effect:

Receive a Damage Boost, also hurt yourself.


Max. Level: 2
Treasure: Curse
Rarity: Uncommon
Equipable: Weapon, Axe, Tool, Bow, Hoe, Armor
Tradeable: False

Formula:

[DamageBoost] *= 1 + BonusPercentDamageDealt{Magic Damage}  * Ln(2.8+TotalCurseLevelOfType)
[SelfDamage] -= PercentDamageDealtReceived{Weapon Damage} * Ln(2.8+TotalCurseLevelOfType)
[SelfDamageMagic] = MagicDamageReceived{Magic Damage} * Ln(2.8+TotalCurseLevelOfType)
BonusPercentDamageDealt 0.20
PercentDamageDealtReceived 25%
MagicDamageReceived 0.25

Incompatible:

N/A


Special Notes:

The self damage will consider your Armor, with the exception of the Magic Damage, which bypasses Armor.

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