Lunatic Despair - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Receive a Damage Boost, also hurt yourself.
Max. Level: | 2 |
Treasure: | Curse |
Rarity: | Uncommon |
Equipable: | Weapon, Axe, Tool, Bow, Hoe, Armor |
Tradeable: | False |
[DamageBoost] *= 1 + BonusPercentDamageDealt{Magic Damage} * Ln(2.8+TotalCurseLevelOfType)
[SelfDamage] -= PercentDamageDealtReceived{Weapon Damage} * Ln(2.8+TotalCurseLevelOfType)
[SelfDamageMagic] = MagicDamageReceived{Magic Damage} * Ln(2.8+TotalCurseLevelOfType)
BonusPercentDamageDealt | 0.20 |
PercentDamageDealtReceived | 25% |
MagicDamageReceived | 0.25 |
N/A
The self damage will consider your Armor, with the exception of the Magic Damage, which bypasses Armor.
Legacy 1.12.2 & 1.14.4
Receive a Damage Boost, also hurt yourself.
Max. Level: | 2 |
Treasure: | Curse |
Rarity: | Uncommon |
Equipable: | Weapon, Axe, Tool, Bow, Hoe, Armor |
Tradeable: | False |
[DamageBoost] *= 1 + BonusPercentDamageDealt{Magic Damage} * Ln(2.8+TotalCurseLevelOfType)
[SelfDamage] -= PercentDamageDealtReceived{Weapon Damage} * Ln(2.8+TotalCurseLevelOfType)
[SelfDamageMagic] = MagicDamageReceived{Magic Damage} * Ln(2.8+TotalCurseLevelOfType)
BonusPercentDamageDealt | 0.20 |
PercentDamageDealtReceived | 25% |
MagicDamageReceived | 0.25 |
N/A
The self damage will consider your Armor, with the exception of the Magic Damage, which bypasses Armor.