Ifrit's Judgement - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Hitting the same Entity more than 4 times with the same Tool, will cause you to be on fire, 6 in lava.
Requiring less Hits, you'll be granted a reward.
Shift-rightclicking a Chest will make all rewards go straight into the Chest.
| Max. Level: | 2 |
| Treasure: | No |
| Rarity: | Rare |
| Equipable: | WEAPON, Axe, Tool, Bow, Hoe |
| Tradeable: | False |
[FireDamage] = BaseFireDamageReceived + (BonusFireDamageReceivedPerItem * TotalCurseLevelOfType) * Ln(2.8+(TotalCurseLevelOfType/16))
[LavaDamage] = BaseLavaDamageReceived + (BonusLavaDamageReceivedPerItem * TotalCurseLevelOfType) * Ln(2.8+(TotalCurseLevelOfType/16))
[Duration] = BaseDuration + (BonusDurationPerItem * TotalCurseLevelOfType)
| BaseFireDamageReceived | 0.4 |
| BonusFireDamageReceivedPerItem | 0.1 |
| BaseLavaDamageReceived | 1.8 |
| BonusLavaDamageReceivedPerItem | 0.2 |
| BaseDuration | 1.5 Seconds |
| BonusDurationPerItem | 0.5 Seconds |
N(A
4 Hits = onFire Damage Type 6 Hits = inLava Damage Type Reward = Weighted Random Lootpool = [Firework:10, Magma Cream:2, Obsidian:1] Same Tool means, same ID, you cant use 2 seperated Diamond Sword A Hit refreshes the Duration to Max (Duration = Burning Duration)
Legacy 1.12.2 & 1.14.4
Hitting the same Entity more than 4 times with the same Tool, will cause you to be on fire, 6 in lava.
Requiring less Hits, you'll be granted a reward.
Shift-rightclicking a Chest will make all rewards go straight into the Chest.
| Max. Level: | 2 |
| Treasure: | No |
| Rarity: | Rare |
| Equipable: | WEAPON, Axe, Tool, Bow, Hoe |
| Tradeable: | False |
[FireDamage] = BaseFireDamageReceived + (BonusFireDamageReceivedPerItem * TotalCurseLevelOfType) * Ln(2.8+(TotalCurseLevelOfType/16))
[LavaDamage] = BaseLavaDamageReceived + (BonusLavaDamageReceivedPerItem * TotalCurseLevelOfType) * Ln(2.8+(TotalCurseLevelOfType/16))
[Duration] = BaseDuration + (BonusDurationPerItem * TotalCurseLevelOfType)
| BaseFireDamageReceived | 0.4 |
| BonusFireDamageReceivedPerItem | 0.1 |
| BaseLavaDamageReceived | 1.8 |
| BonusLavaDamageReceivedPerItem | 0.2 |
| BaseDuration | 1.5 Seconds |
| BonusDurationPerItem | 0.5 Seconds |
N(A
4 Hits = onFire Damage Type 6 Hits = inLava Damage Type Reward = Weighted Random Lootpool = [Firework:10, Magma Cream:2, Obsidian:1] Same Tool means, same ID, you cant use 2 seperated Diamond Sword A Hit refreshes the Duration to Max (Duration = Burning Duration)