Grani's Soul - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Press Ctrl(configurable) while sprinting to perform a Dash with your Horse. Entities around the starting location receive a bleeding effect.
Max. Level: | 5 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Horse_Armor |
Tradeable: | False |
[BleedingDamage] = sqrt(Level)/2
[BleedingDuration] = BaseDuration + DurationPerLvL * Level
[BleedingRange] = BaseRange + (RangePerLvL * Level)
[DashDuration] = (log10(BaseDashDuration+PlayerLevel)-1)*20
[SpeedMultiplier] = 5x
BaseBleedingDuration | 200 Ticks |
BleedingDurationPerLvL | 20 Ticks |
BaseBleedingRange | 3 Blocks |
BleedingRangePerLvL | 1 Block |
BaseDashDuration | 50 Ticks |
N/A
Cooldown of 20 ticks after end of dash
Legacy 1.12.2 & 1.14.4
Press Ctrl(configurable) while sprinting to perform a Dash with your Horse. Entities around the starting location receive a bleeding effect.
Max. Level: | 5 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Horse_Armor |
Tradeable: | False |
[BleedingDamage] = sqrt(Level)/2
[BleedingDuration] = BaseDuration + DurationPerLvL * Level
[BleedingRange] = BaseRange + (RangePerLvL * Level)
[DashDuration] = (log10(BaseDashDuration+PlayerLevel)-1)*20
[SpeedMultiplier] = 5x
BaseBleedingDuration | 200 Ticks |
BleedingDurationPerLvL | 20 Ticks |
BaseBleedingRange | 3 Blocks |
BleedingRangePerLvL | 1 Block |
BaseDashDuration | 50 Ticks |
N/A
Cooldown of 20 ticks after end of dash