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1.16+ Post-Transcended Update

Effect:

Living Animals/Passives wont drop anything but therefore replenish Hunger.

Transcend:

Exceeding Hunger will be stored


Max. Level: 2
Transcending: 200
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Bow, Axe
Tradeable: True

Formula:

Normal

[Replenishment] = (BaseNourishment + (Level * BonusNourishmentPerLvL) + (Random(Looting + 1) * BonusNourishmentPerLvL)) * (1+isTargetBurning)
[Saturation] = (Level * BonusSaturationPerLvL + (Random(Looting + 1) * BonusSaturationPerLvL)) * (1+isTargetBurning)

Transcended:

[Storage] = ceil(sqrt(TranscendedStorageScaling * Level)) 
BaseNourishment 2
BonusNourishmentPerLvL 1
BonusSaturation 2
TranscendedStorageScaling 900.0

Incompatible:

Sage's Blessing


Special Notes:

This Enchantment can profit from Looting. 'Random()' will roll randomly between 0 and the Value inside.

Legacy 1.12.2 & 1.14.4

Effect:

Living Animals/Passives wont drop anything but therefore replenish Hunger.


Max. Level: 2
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Bow, Axe
Tradeable: True

Formula:

[Replenishment] = (BaseNourishment + (Level * BonusNourishmentPerLvL) + (Random(Looting + 1) * BonusNourishmentPerLvL)) * (1+isTargetBurning)
[Saturation] = (Level * BonusSaturationPerLvL + (Random(Looting + 1) * BonusSaturationPerLvL)) * (1+isTargetBurning)
BaseNourishment 2
BonusNourishmentPerLvL 1
BonusSaturation 2

Incompatible:

Sage's Blessing


Special Notes:

This Enchantment can profit from Looting. 'Random()' will roll randomly between 0 and the Value inside.

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