Fast Food - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Living Animals/Passives wont drop anything but therefore replenish Hunger.
Exceeding Hunger will be stored
| Max. Level: | 2 |
| Transcending: | 200 |
| Treasure: | Yes |
| Rarity: | Rare |
| Equipable: | Weapon, Bow, Axe |
| Tradeable: | True |
[Replenishment] = (BaseNourishment + (Level * BonusNourishmentPerLvL) + (Random(Looting + 1) * BonusNourishmentPerLvL)) * (1+isTargetBurning)
[Saturation] = (Level * BonusSaturationPerLvL + (Random(Looting + 1) * BonusSaturationPerLvL)) * (1+isTargetBurning)
[Storage] = ceil(sqrt(TranscendedStorageScaling * Level))
| BaseNourishment | 2 |
| BonusNourishmentPerLvL | 1 |
| BonusSaturation | 2 |
| TranscendedStorageScaling | 900.0 |
Sage's Blessing
This Enchantment can profit from Looting. 'Random()' will roll randomly between 0 and the Value inside.
Legacy 1.12.2 & 1.14.4
Living Animals/Passives wont drop anything but therefore replenish Hunger.
| Max. Level: | 2 |
| Treasure: | Yes |
| Rarity: | Rare |
| Equipable: | Weapon, Bow, Axe |
| Tradeable: | True |
[Replenishment] = (BaseNourishment + (Level * BonusNourishmentPerLvL) + (Random(Looting + 1) * BonusNourishmentPerLvL)) * (1+isTargetBurning)
[Saturation] = (Level * BonusSaturationPerLvL + (Random(Looting + 1) * BonusSaturationPerLvL)) * (1+isTargetBurning)
| BaseNourishment | 2 |
| BonusNourishmentPerLvL | 1 |
| BonusSaturation | 2 |
Sage's Blessing
This Enchantment can profit from Looting. 'Random()' will roll randomly between 0 and the Value inside.