Famine's Odium - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Will make the player randomly eat Food from the Inventory, regardless of your Hunger or Saturation.
Food eaten this Way will have diminished Returns.
If no Food is found in your Inventory, the Player will take damage.
Max. Level: | 2 |
Treasure: | Curse |
Rarity: | Very_rare |
Equipable: | Any Durability |
Tradeable: | True |
[Frequency] = BaseDuration * (1 - Log10(TotalCurseLevelOfType))
[HungerValue] = Nourishment * Ln(2.8+(TotalCurseLevelOfType/16))
[Saturation] = SaturationPerLvL * Level * Ln(2.8+(TotalCurseLevelOfType/16))
[Damage] = DamageFactor * Frequency * Ln(2.8+(TotalCurseLevelOfType/16))
DurationPerItem | 1200 Ticks |
Nourishment | 0.25 |
SaturationPerLvL | 0.20 |
DamageFactor | 0.00625 |
N/A
Example Values --> You got 3 Famine's Odium distributed on active slots (Armor, Main Hand, Off Hand). Frequency: From 1200 Ticks --> To 627 Ticks Saturation: 75% Damage: 3.92
Legacy 1.12.2 & 1.14.4
Will make the player randomly eat Food from the Inventory, regardless of your Hunger or Saturation.
Food eaten this Way will have diminished Returns.
If no Food is found in your Inventory, the Player will take damage.
Max. Level: | 2 |
Treasure: | Curse |
Rarity: | Very_rare |
Equipable: | Any Durability |
Tradeable: | True |
[Frequency] = BaseDuration * (1 - Log10(TotalCurseLevelOfType))
[HungerValue] = Nourishment * Ln(2.8+(TotalCurseLevelOfType/16))
[Saturation] = SaturationPerLvL * Level * Ln(2.8+(TotalCurseLevelOfType/16))
[Damage] = DamageFactor * Frequency * Ln(2.8+(TotalCurseLevelOfType/16))
DurationPerItem | 1200 Ticks |
Nourishment | 0.25 |
SaturationPerLvL | 0.20 |
DamageFactor | 0.00625 |
N/A
Example Values --> You got 3 Famine's Odium distributed on active slots (Armor, Main Hand, Off Hand). Frequency: From 1200 Ticks --> To 627 Ticks Saturation: 75% Damage: 3.92