Famine's Odium - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Will make the player randomly eat Food from the Inventory, regardless of your Hunger or Saturation.
Food eaten this Way will have diminished Returns.
If no Food is found in your Inventory, the Player will take damage.


Max. Level: 2
Treasure: Curse
Rarity: Very_rare
Equipable: Any Durability
Tradeable: True

Formula:

[Frequency] = BaseDuration * (1 - Log10(TotalCurseLevelOfType))
[HungerValue] = Nourishment * Ln(2.8+(TotalCurseLevelOfType/16))
[Saturation] = SaturationPerLvL * Level * Ln(2.8+(TotalCurseLevelOfType/16))
[Damage] = DamageFactor * Frequency * Ln(2.8+(TotalCurseLevelOfType/16))
DurationPerItem 1200 Ticks
Nourishment 0.25
SaturationPerLvL 0.20
DamageFactor 0.00625

Incompatible:

N/A


Special Notes:

Example Values --> You got 3 Famine's Odium distributed on active slots (Armor, Main Hand, Off Hand). Frequency: From 1200 Ticks --> To 627 Ticks Saturation: 75% Damage: 3.92

Legacy 1.12.2 & 1.14.4

Effect:

Will make the player randomly eat Food from the Inventory, regardless of your Hunger or Saturation.
Food eaten this Way will have diminished Returns.
If no Food is found in your Inventory, the Player will take damage.


Max. Level: 2
Treasure: Curse
Rarity: Very_rare
Equipable: Any Durability
Tradeable: True

Formula:

[Frequency] = BaseDuration * (1 - Log10(TotalCurseLevelOfType))
[HungerValue] = Nourishment * Ln(2.8+(TotalCurseLevelOfType/16))
[Saturation] = SaturationPerLvL * Level * Ln(2.8+(TotalCurseLevelOfType/16))
[Damage] = DamageFactor * Frequency * Ln(2.8+(TotalCurseLevelOfType/16))
DurationPerItem 1200 Ticks
Nourishment 0.25
SaturationPerLvL 0.20
DamageFactor 0.00625

Incompatible:

N/A


Special Notes:

Example Values --> You got 3 Famine's Odium distributed on active slots (Armor, Main Hand, Off Hand). Frequency: From 1200 Ticks --> To 627 Ticks Saturation: 75% Damage: 3.92

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