Essence of Slime - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
You now are bouncy and won't land on ground normally. Instead you now bounce off the ground, until you are stable again. Fall Damage is now converted into Durability Loss.
Max. Level: | 5 |
Treasure: | Yes |
Rarity: | Very_Rare |
Equipable: | Boots |
Tradeable: | False |
[FallDistance] *= FallDistance/log10(15.5+FallDistance*FallDistanceScaling) * -1
[Durability] -= ((FallDistance-2)*DurabilityLossMultiplier)/sqrt(FeatherFallingLevel+Level)
FallDistanceScaling | 1.0 |
DurabilityLossMultiplier | 3 |
N/A
Will only bounce if FallDistance is above 1.5 Blocks
Legacy 1.12.2 & 1.14.4
You now are bouncy and won't land on ground normally. Instead you now bounce off the ground, until you are stable again. Fall Damage is now converted into Durability Loss.
Max. Level: | 5 |
Treasure: | Yes |
Rarity: | Very_Rare |
Equipable: | Boots |
Tradeable: | False |
[FallDistance] *= FallDistance/log10(15.5+FallDistance*FallDistanceScaling) * -1
[Durability] -= ((FallDistance-2)*DurabilityLossMultiplier)/sqrt(FeatherFallingLevel+Level)
FallDistanceScaling | 1.0 |
DurabilityLossMultiplier | 3 |
N/A
Will only bounce if FallDistance is above 1.5 Blocks