Ender Marksmen - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
If an arrow Hits a target, the bow will replenish a certain amount of durability and the arrow will return to the User.
Max. Level: | 5 |
Treasure: | Yes |
Rarity: | Very_rare |
Equipable: | Bow |
Tradeable: | False |
[Replenishment] += floor(DurabilityPerHit * ln(2.8+Level))
DurabilityPerHit | 2 |
Mending, Infinity, Ecological
Will also return tipped arrows(probably also modded arrows).
Legacy 1.12.2 & 1.14.4
If an arrow Hits a target, the bow will replenish a certain amount of durability and the arrow will return to the User.
Max. Level: | 5 |
Treasure: | Yes |
Rarity: | Very_rare |
Equipable: | Bow |
Tradeable: | False |
[Replenishment] += floor(DurabilityPerHit * ln(2.8+Level))
DurabilityPerHit | 2 |
Mending, Infinity, Ecological
Will also return tipped arrows(probably also modded arrows).