Deep Wounds - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Hitting an Enemy without a Chestplate, will cause it to bleed and increase the received Damage.
| Max. Level: | 4 |
| Treasure: | Yes |
| Rarity: | Rare |
| Equipable: | Weapon, Axe |
| Tradeable: | False |
[BleedDamage] = Log(sqrt(1+AttackSpeed)^sqrt(Level)) * BleedDamageScaling
[BleedDuration] = BaseBleedDuration * Level^0.4
[DamageMult] *= log10(10+(DamageIncreaseScalingLevel*PlayerLevel/100))
| BleedDamageScaling | 1.0 |
| BaseBleedDuration | 24 Ticks |
| DamageIncreaseScaling | 1.0 |
N/A
N/A
Legacy 1.12.2 & 1.14.4
Hitting an Enemy without a Chestplate, will cause it to bleed and increase the received Damage.
| Max. Level: | 4 |
| Treasure: | Yes |
| Rarity: | Rare |
| Equipable: | Weapon, Axe |
| Tradeable: | False |
[BleedDamage] = Log(sqrt(1+AttackSpeed)^sqrt(Level)) * BleedDamageScaling
[BleedDuration] = BaseBleedDuration * Level^0.4
[DamageMult] *= log10(10+(DamageIncreaseScalingLevel*PlayerLevel/100)^2)
| BleedDamageScaling | 1.0 |
| BaseBleedDuration | 24 Ticks |
| DamageIncreaseScaling | 1.0 |
N/A
N/A