Deep Wounds - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Hitting an Enemy without a Chestplate, will cause it to bleed and increase the received Damage.


Max. Level: 4
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Axe
Tradeable: False

Formula:

[BleedDamage] = Log(sqrt(1+AttackSpeed)^sqrt(Level)) * BleedDamageScaling
[BleedDuration] = BaseBleedDuration * Level^0.4 
[DamageMult] *= log10(10+(DamageIncreaseScalingLevel*PlayerLevel/100))
BleedDamageScaling 1.0
BaseBleedDuration 24 Ticks
DamageIncreaseScaling 1.0

Incompatible:

N/A


Special Notes:

N/A

Legacy 1.12.2 & 1.14.4

Effect:

Hitting an Enemy without a Chestplate, will cause it to bleed and increase the received Damage.


Max. Level: 4
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Axe
Tradeable: False

Formula:

[BleedDamage] = Log(sqrt(1+AttackSpeed)^sqrt(Level)) * BleedDamageScaling
[BleedDuration] = BaseBleedDuration * Level^0.4 
[DamageMult] *= log10(10+(DamageIncreaseScalingLevel*PlayerLevel/100)^2)
BleedDamageScaling 1.0
BaseBleedDuration 24 Ticks
DamageIncreaseScaling 1.0

Incompatible:

N/A


Special Notes:

N/A

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