Cloudwalker - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Shifting will change between Modes.
When active you can no longer fall.
This consumes Durability every interval/frequency.
Duration and Frequency increased
Max. Level: | 4 |
Transcending: | 500 |
Treasure: | Yes |
Rarity: | Very_rare |
Equipable: | Boots |
Tradeable: | False |
[Duration] = (BaseDuration + BonusDurationPerLvL * Level)*((3+LevitationLevel)*hasLevitation + 1) {Ticks}
[DurabilityLossFrequency] = (20*sqrt(level))/(1+LevitationLevel)
[DurabilityLossFrequency] = ceil([DurabilityLossFrequency]^TranscendedFrequencyExponent)
BaseDuration | 8 |
BonusDurationPerLvL | 28 |
TranscendedFrequencyExponent | 0.5 |
N/A
N/A
Legacy 1.12.2 & 1.14.4
Shifting will change between Modes. When active you can no longer fall. This consumes Durability per second.
Max. Level: | 4 |
Treasure: | Yes |
Rarity: | Very_rare |
Equipable: | Boots |
Tradeable: | False |
[Duration] = (BaseDuration + BonusDurationPerLvL * Level)*((3+LevitationLevel)*hasLevitation + 1) {Ticks}
[DurabilityLoss] = (20*sqrt(level))/(1+LevitationLevel)
BaseDuration | 8 |
BonusDurationPerLvL | 28 |
N/A
N/A