Climate Tranquility - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Weapons receive Effect depending on the Temperature of YOUR current Biome.
Hot/Hell: Slows the Target & Attack Speed increases.
Cold: Burns Target and deals more damage.


Max. Level: 3
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Axe, Bow
Tradeable: True

Formula:

[AttackSpeed] *= 1 + BaseAttackSpeedBonus + Level * AttackSpeedBonusPerLvL
[SlowDuration] = Level * SlowDurationPerLvL {Ticks}
[SlownessLevel] = Level
[Damage] *= 1 + BaseDamageBonus + Level * DamageBonusPerLvL
[BurnDuration] = Level * BurnDurationPerLvL {Ticks}
BaseAttackSpeedBonus 0.1
AttackSpeedBonusPerLvL 0.03
SlowDurationPerLvL 30
BaseDamageBonus 0.1
BonusDamagePerLvL 0.03
BurnDurationPerLvL 20

Incompatible:

N/A


Special Notes:

N/A

Legacy 1.12.2 & 1.14.4

Effect:

Weapons receive Effect depending on the Temperature of YOUR current Biome.
Hot/Hell: Slows the Target & Attack Speed increases.
Cold: Burns Target and deals more damage.


Max. Level: 3
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Axe, Bow
Tradeable: True

Formula:

[AttackSpeed] *= 1 + BaseAttackSpeedBonus + Level * AttackSpeedBonusPerLvL
[SlowDuration] = Level * SlowDurationPerLvL {Ticks}
[SlownessLevel] = Level
[Damage] *= 1 + BaseDamageBonus + Level * DamageBonusPerLvL
[BurnDuration] = Level * BurnDurationPerLvL {Ticks}
BaseAttackSpeedBonus 0.1
AttackSpeedBonusPerLvL 0.03
SlowDurationPerLvL 30
BaseDamageBonus 0.1
BonusDamagePerLvL 0.03
BurnDurationPerLvL 20

Incompatible:

N/A


Special Notes:

N/A

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