Climate Tranquility - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Weapons receive Effect depending on the Temperature of YOUR current Biome.
Hot/Hell: Slows the Target & Attack Speed increases.
Cold: Burns Target and deals more damage.
Max. Level: | 3 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Weapon, Axe, Bow |
Tradeable: | True |
[AttackSpeed] *= 1 + BaseAttackSpeedBonus + Level * AttackSpeedBonusPerLvL
[SlowDuration] = Level * SlowDurationPerLvL {Ticks}
[SlownessLevel] = Level
[Damage] *= 1 + BaseDamageBonus + Level * DamageBonusPerLvL
[BurnDuration] = Level * BurnDurationPerLvL {Ticks}
BaseAttackSpeedBonus | 0.1 |
AttackSpeedBonusPerLvL | 0.03 |
SlowDurationPerLvL | 30 |
BaseDamageBonus | 0.1 |
BonusDamagePerLvL | 0.03 |
BurnDurationPerLvL | 20 |
N/A
N/A
Legacy 1.12.2 & 1.14.4
Weapons receive Effect depending on the Temperature of YOUR current Biome.
Hot/Hell: Slows the Target & Attack Speed increases.
Cold: Burns Target and deals more damage.
Max. Level: | 3 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Weapon, Axe, Bow |
Tradeable: | True |
[AttackSpeed] *= 1 + BaseAttackSpeedBonus + Level * AttackSpeedBonusPerLvL
[SlowDuration] = Level * SlowDurationPerLvL {Ticks}
[SlownessLevel] = Level
[Damage] *= 1 + BaseDamageBonus + Level * DamageBonusPerLvL
[BurnDuration] = Level * BurnDurationPerLvL {Ticks}
BaseAttackSpeedBonus | 0.1 |
AttackSpeedBonusPerLvL | 0.03 |
SlowDurationPerLvL | 30 |
BaseDamageBonus | 0.1 |
BonusDamagePerLvL | 0.03 |
BurnDurationPerLvL | 20 |
N/A
N/A