Berserker - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

The lower your Health, the higher your Damage.

Transcend:

Owner loses all Health above certain percentage.


Max. Level: 2
Transcending: 200
Treasure: No
Rarity: Uncommon
Equipable: Chestplate
Tradeable: True

Formula:

Normal

[Damage] *= 1 + pow(1-(CurrentHealth/MaxHealth), 1/level) * PercentualDamage

Transcended

[RemainingHealthPercent] *= TranscendedDamageScaling
PercentualDamage 1.0
TranscendedDamageScaling 0.5

Incompatible:

Vitae


Special Notes:

Value 'CurrentHealth' can not drop below 1.
The damage bonus is capped at 100% and can be increased in the configs. Levels will affect how quickly you get the higher bonus.

Legacy 1.12.2 & 1.14.4

Effect:

The lower your Health, the higher your Damage.


Max. Level: 2
Treasure: No
Rarity: Uncommon
Equipable: Weapon, Axe
Tradeable: True

Formula:

[Damage] *= 1 + (1-(CurrentHealth/MaxHealth)) * PercentualDamage * Log10(Level+1)
PercentualDamage 0.503

Incompatible:

Swift Blade, Spartan Weapon


Special Notes:

Value 'CurrentHealth' can not drop below 1.

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