Berserker - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
The lower your Health, the higher your Damage.
Owner loses all Health above certain percentage.
Max. Level: | 2 |
Transcending: | 200 |
Treasure: | No |
Rarity: | Uncommon |
Equipable: | Chestplate |
Tradeable: | True |
[Damage] *= 1 + pow(1-(CurrentHealth/MaxHealth), 1/level) * PercentualDamage
[RemainingHealthPercent] *= TranscendedDamageScaling
PercentualDamage | 1.0 |
TranscendedDamageScaling | 0.5 |
Vitae
Value 'CurrentHealth' can not drop below 1.
The damage bonus is capped at 100% and can be increased in the configs. Levels will affect how quickly you get the higher bonus.
Legacy 1.12.2 & 1.14.4
The lower your Health, the higher your Damage.
Max. Level: | 2 |
Treasure: | No |
Rarity: | Uncommon |
Equipable: | Weapon, Axe |
Tradeable: | True |
[Damage] *= 1 + (1-(CurrentHealth/MaxHealth)) * PercentualDamage * Log10(Level+1)
PercentualDamage | 0.503 |
Swift Blade, Spartan Weapon
Value 'CurrentHealth' can not drop below 1.