Artemis Soul - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Shift-rightclick to consume ender-related items. Killing an Entity, saves its Soul in the Tool. The more Souls there the bigger the overall yields. However once in a while the Tool needs to feast, having ender-related items stored can temporarily feed the Tool, if none left it'll feast on Souls.
Multiplies Soul Reaping
Max. Level: | 7 |
Transcending: | 500 |
Treasure: | Yes |
Rarity: | Very_rare |
Equipable: | WEAPON, Tool, Bow, Crossbow |
Tradeable: | False |
[SoulsCap] = max(sqrt(PlayerLevel*SoulsCapScaling)*SoulCapFactor, SoulsBaseCap)
[SoulReaping] += log10(10+(Random(Looting)+1)*Level*SoulReapingScaling*PlayerLevel)
[SoulsRemainOnDecay] *= (-1/(Level+1))+1
[EnergyConsume] -= ceil(sqrt(level))
[Drops] += log10(1+HigherSoul*Level)
[Experience] *= log10(100+(Level*sqrt((HigherSouls * HigherSoulsExperienceScaling)+(MobSouls * MobSoulExperienceScaling)^2)))
ConversionMap:
EnderPearl = 840
EyeOfEnder = 1440
[SoulReaping] *= [SoulReaping] * TranscendedSoulMultiplier
SoulsBaseCap | 625 |
SoulsCapScaling | 1.0 |
SoulsCapFactor | 44 |
SoulReapingScaling | 1.0 |
MobSoulsDropScaling | 1.0 |
TotalSoulsExperienceScaling | 1.0 |
MobSoulExperienceScaling | 1.0 |
TranscendedSoulMultiplier | 2.0 |
}
N/A
Souls are stored by tool.
There are MobSouls and HigherSouls, MobSouls decay.
Decaying happens once every 240 seconds
[SoulReaping] remaining percent are chance based bonus reap.
[Drops] the remaining percent are chance based bonus loot.
[Drops] adds more looting
However [Experience] increases ALL EXP Gain.
Legacy 1.12.2 & 1.14.4
Shift-rightclick to consume ender-related items. Killing an Entity, saves its Soul in the Tool. The more Souls there the bigger the overall yields. However once in a while the Tool needs to feast, having ender-related items stored can temporarily feed the Tool, if none left it'll feast on Souls.
Max. Level: | 7 |
Treasure: | Yes |
Rarity: | Very_rare |
Equipable: | WEAPON, Tool, Bow, Crossbow |
Tradeable: | False |
[SoulsCap] = max(sqrt(PlayerLevel*SoulsCapScaling)*SoulCapFactor, SoulsBaseCap)
[SoulReaping] += log10(10+(Random(Looting)+1)*Level*SoulReapingScaling*PlayerLevel)
[SoulsRemainOnDecay] *= (-1/(Level+1))+1
[EnergyConsume] -= ceil(sqrt(level))
[Drops] += log10(1+HigherSoul*Level)
[Experience] *= log10(100+(Level*sqrt((HigherSouls * HigherSoulsExperienceScaling)+(MobSouls * MobSoulExperienceScaling)^2)))
ConversionMap:
EnderPearl = 840
EyeOfEnder = 1440
SoulsBaseCap | 625 |
SoulsCapScaling | 1.0 |
SoulsCapFactor | 44 |
SoulReapingScaling | 1.0 |
MobSoulsDropScaling | 1.0 |
TotalSoulsExperienceScaling | 1.0 |
MobSoulExperienceScaling | 1.0 |
}
N/A
Souls are stored by tool.
There are MobSouls and HigherSouls, MobSouls decay.
Decaying happens once every 240 seconds
[SoulReaping] remaining percent are chance based bonus reap.
[Drops] the remaining percent are chance based bonus loot.
[Drops] adds more looting
However [Experience] increases ALL EXP Gain.