Artemis Soul - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Shift-rightclick to consume ender-related items. Killing an Entity, saves its Soul in the Tool. The more Souls there the bigger the overall yields. However once in a while the Tool needs to feast, having ender-related items stored can temporarily feed the Tool, if none left it'll feast on Souls.

Transcend:

Multiplies Soul Reaping


Max. Level: 7
Transcending: 500
Treasure: Yes
Rarity: Very_rare
Equipable: WEAPON, Tool, Bow, Crossbow
Tradeable: False

Formula:

Normal

[SoulsCap] = max(sqrt(PlayerLevel*SoulsCapScaling)*SoulCapFactor, SoulsBaseCap) 
[SoulReaping] += log10(10+(Random(Looting)+1)*Level*SoulReapingScaling*PlayerLevel)
[SoulsRemainOnDecay] *= (-1/(Level+1))+1
[EnergyConsume] -= ceil(sqrt(level))
[Drops] += log10(1+HigherSoul*Level)
[Experience] *= log10(100+(Level*sqrt((HigherSouls * HigherSoulsExperienceScaling)+(MobSouls * MobSoulExperienceScaling)^2))) 

ConversionMap:
  EnderPearl = 840
  EyeOfEnder = 1440

Transcended

[SoulReaping] *= [SoulReaping] * TranscendedSoulMultiplier 
SoulsBaseCap 625
SoulsCapScaling 1.0
SoulsCapFactor 44
SoulReapingScaling 1.0
MobSoulsDropScaling 1.0
TotalSoulsExperienceScaling 1.0
MobSoulExperienceScaling 1.0
TranscendedSoulMultiplier 2.0

}


Incompatible:

N/A


Special Notes:

Souls are stored by tool.
There are MobSouls and HigherSouls, MobSouls decay.
Decaying happens once every 240 seconds
[SoulReaping] remaining percent are chance based bonus reap.
[Drops] the remaining percent are chance based bonus loot.
[Drops] adds more looting
However [Experience] increases ALL EXP Gain.

Legacy 1.12.2 & 1.14.4

Effect:

Shift-rightclick to consume ender-related items. Killing an Entity, saves its Soul in the Tool. The more Souls there the bigger the overall yields. However once in a while the Tool needs to feast, having ender-related items stored can temporarily feed the Tool, if none left it'll feast on Souls.


Max. Level: 7
Treasure: Yes
Rarity: Very_rare
Equipable: WEAPON, Tool, Bow, Crossbow
Tradeable: False

Formula:

[SoulsCap] = max(sqrt(PlayerLevel*SoulsCapScaling)*SoulCapFactor, SoulsBaseCap) 
[SoulReaping] += log10(10+(Random(Looting)+1)*Level*SoulReapingScaling*PlayerLevel)
[SoulsRemainOnDecay] *= (-1/(Level+1))+1
[EnergyConsume] -= ceil(sqrt(level))
[Drops] += log10(1+HigherSoul*Level)
[Experience] *= log10(100+(Level*sqrt((HigherSouls * HigherSoulsExperienceScaling)+(MobSouls * MobSoulExperienceScaling)^2))) 

ConversionMap:
  EnderPearl = 840
  EyeOfEnder = 1440
SoulsBaseCap 625
SoulsCapScaling 1.0
SoulsCapFactor 44
SoulReapingScaling 1.0
MobSoulsDropScaling 1.0
TotalSoulsExperienceScaling 1.0
MobSoulExperienceScaling 1.0

}


Incompatible:

N/A


Special Notes:

Souls are stored by tool.
There are MobSouls and HigherSouls, MobSouls decay.
Decaying happens once every 240 seconds
[SoulReaping] remaining percent are chance based bonus reap.
[Drops] the remaining percent are chance based bonus loot.
[Drops] adds more looting
However [Experience] increases ALL EXP Gain.

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