Ares Fragment - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Every Hit can either increase or decrease your Damage dealt.
Chance increases with Player level but the tool consumes more durability
Vanilla Critical Hits deal more dmg
| Max. Level: | 4 |
| Transcending: | 200 |
| Treasure: | Yes |
| Rarity: | Rare |
| Equipable: | Weapon, Bow, Axe, Hoe |
| Tradeable: | False |
[DamageFactor] = ln(1+sqrt(PlayerLevel*Level^2)*(1+(EnemyArmor+EnemyToughness*2.5)*ArmorPercentage)) / (100*AttackSpeed)
[MaxRolls] = floor(sqrt(Level*PlayerLevel)*RollsLevelScaling)+ BaseRolls
[PosRolls] = Random(MaxRolls, floor(sqrt(Level)))
[NegRolls] = MaxRolls - [PosRolls]
[Damage] *= (1 * (1+[DamageFactor] * [PosRolls])) / (1+[DamageFactor] * [NegRolls])
[Durability] -= ceil(sqrt(abs([PosRolls]-sqrt([NegRolls])))*AttackSpeed) * (([PosRolls]-sqrt([NegRolls]))/abs([PosRolls]-sqrt([NegRolls])))
[DamageOnCrit] *= TranscendedDamageScaling
| ArmorPercentage | 0.6 |
| RollsLevelScalingMultiplier | 1.0 |
| BaseRolls | 10 |
| DurabilityAntiScaling | 11 |
| DurabilityReductionScaling | 1.3 |
| DurabilityDistributionFactor | 0.6 |
| TranscendedDamageScaling | 1.5 |
Berserker, Alchemist's Grace, Mending, Ender Mending, Ares Grace
This will either multiply or divide your Damage dealt. When there are more positive than negative Rolls, the attack will be a crit.
Legacy 1.12.2 & 1.14.4
Every Hit can either increase or decrease your Damage dealt.
Chance increases with Player level but the tool consumes more durability
| Max. Level: | 4 |
| Treasure: | Yes |
| Rarity: | Rare |
| Equipable: | Weapon, Bow, Axe, Hoe |
| Tradeable: | False |
[DamageFactor] = ln(1+sqrt(PlayerLevel*Level^2)*(1+(EnemyArmor+EnemyToughness*2.5)*ArmorPercentage)) / (100*AttackSpeed)
[MaxRolls] = floor(sqrt(Level*PlayerLevel)*RollsLevelScaling)+ BaseRolls
[PosRolls] = Random(MaxRolls, floor(sqrt(Level)))
[NegRolls] = MaxRolls - [PosRolls]
[Damage] *= (1 * (1+[DamageFactor] * [PosRolls])) / (1+[DamageFactor] * [NegRolls])
[Durability] -= ceil(sqrt(abs([PosRolls]-sqrt([NegRolls])))*AttackSpeed) * (([PosRolls]-sqrt([NegRolls]))/abs([PosRolls]-sqrt([NegRolls])))
| ArmorPercentage | 0.6 |
| RollsLevelScalingMultiplier | 1.0 |
| BaseRolls | 10 |
| DurabilityAntiScaling | 11 |
| DurabilityReductionScaling | 1.3 |
| DurabilityDistributionFactor | 0.6 |
Berserker, Alchemist's Grace, Mending, Ender Mending, Ares Grace
This will either multiply or divide your Damage dealt. When there are more positive than negative Rolls, the attack will be a crit.