Ares Fragment - TinyModularThings/UniqueEnchantments GitHub Wiki
1.16+ Post-Transcended Update
Every Hit can either increase or decrease your Damage dealt.
Chance increases with Player level but the tool consumes more durability
Vanilla Critical Hits deal more dmg
Max. Level: | 4 |
Transcending: | 200 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Weapon, Bow, Axe, Hoe |
Tradeable: | False |
[DamageFactor] = ln(1+sqrt(PlayerLevel*Level^2)*(1+(EnemyArmor+EnemyToughness*2.5)*ArmorPercentage)) / (100*AttackSpeed)
[MaxRolls] = floor(sqrt(Level*PlayerLevel)*RollsLevelScaling)+ BaseRolls
[PosRolls] = Random(MaxRolls, floor(sqrt(Level)))
[NegRolls] = MaxRolls - [PosRolls]
[Damage] *= (1 * (1+[DamageFactor] * [PosRolls])) / (1+[DamageFactor] * [NegRolls])
[Durability] -= ceil(sqrt(abs([PosRolls]-sqrt([NegRolls])))*AttackSpeed) * (([PosRolls]-sqrt([NegRolls]))/abs([PosRolls]-sqrt([NegRolls])))
[DamageOnCrit] *= TranscendedDamageScaling
ArmorPercentage | 0.6 |
RollsLevelScalingMultiplier | 1.0 |
BaseRolls | 10 |
DurabilityAntiScaling | 11 |
DurabilityReductionScaling | 1.3 |
DurabilityDistributionFactor | 0.6 |
TranscendedDamageScaling | 1.5 |
Berserker, Alchemist's Grace, Mending, Ender Mending, Ares Grace
This will either multiply or divide your Damage dealt. When there are more positive than negative Rolls, the attack will be a crit.
Legacy 1.12.2 & 1.14.4
Every Hit can either increase or decrease your Damage dealt.
Chance increases with Player level but the tool consumes more durability
Max. Level: | 4 |
Treasure: | Yes |
Rarity: | Rare |
Equipable: | Weapon, Bow, Axe, Hoe |
Tradeable: | False |
[DamageFactor] = ln(1+sqrt(PlayerLevel*Level^2)*(1+(EnemyArmor+EnemyToughness*2.5)*ArmorPercentage)) / (100*AttackSpeed)
[MaxRolls] = floor(sqrt(Level*PlayerLevel)*RollsLevelScaling)+ BaseRolls
[PosRolls] = Random(MaxRolls, floor(sqrt(Level)))
[NegRolls] = MaxRolls - [PosRolls]
[Damage] *= (1 * (1+[DamageFactor] * [PosRolls])) / (1+[DamageFactor] * [NegRolls])
[Durability] -= ceil(sqrt(abs([PosRolls]-sqrt([NegRolls])))*AttackSpeed) * (([PosRolls]-sqrt([NegRolls]))/abs([PosRolls]-sqrt([NegRolls])))
ArmorPercentage | 0.6 |
RollsLevelScalingMultiplier | 1.0 |
BaseRolls | 10 |
DurabilityAntiScaling | 11 |
DurabilityReductionScaling | 1.3 |
DurabilityDistributionFactor | 0.6 |
Berserker, Alchemist's Grace, Mending, Ender Mending, Ares Grace
This will either multiply or divide your Damage dealt. When there are more positive than negative Rolls, the attack will be a crit.