Ares Fragment - TinyModularThings/UniqueEnchantments GitHub Wiki

1.16+ Post-Transcended Update

Effect:

Every Hit can either increase or decrease your Damage dealt.
Chance increases with Player level but the tool consumes more durability

Transcend:

Vanilla Critical Hits deal more dmg


Max. Level: 4
Transcending: 200
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Bow, Axe, Hoe
Tradeable: False

Formula:

Normal

[DamageFactor] = ln(1+sqrt(PlayerLevel*Level^2)*(1+(EnemyArmor+EnemyToughness*2.5)*ArmorPercentage)) / (100*AttackSpeed)
[MaxRolls] = floor(sqrt(Level*PlayerLevel)*RollsLevelScaling)+ BaseRolls
[PosRolls] = Random(MaxRolls, floor(sqrt(Level)))
[NegRolls] = MaxRolls - [PosRolls] 
[Damage] *= (1 * (1+[DamageFactor] * [PosRolls])) / (1+[DamageFactor] * [NegRolls]) 
[Durability] -= ceil(sqrt(abs([PosRolls]-sqrt([NegRolls])))*AttackSpeed) * (([PosRolls]-sqrt([NegRolls]))/abs([PosRolls]-sqrt([NegRolls]))) 

Transcended

[DamageOnCrit] *= TranscendedDamageScaling 
ArmorPercentage 0.6
RollsLevelScalingMultiplier 1.0
BaseRolls 10
DurabilityAntiScaling 11
DurabilityReductionScaling 1.3
DurabilityDistributionFactor 0.6
TranscendedDamageScaling 1.5

Incompatible:

Berserker, Alchemist's Grace, Mending, Ender Mending, Ares Grace


Special Notes:

This will either multiply or divide your Damage dealt. When there are more positive than negative Rolls, the attack will be a crit.

Legacy 1.12.2 & 1.14.4

Effect:

Every Hit can either increase or decrease your Damage dealt.
Chance increases with Player level but the tool consumes more durability


Max. Level: 4
Treasure: Yes
Rarity: Rare
Equipable: Weapon, Bow, Axe, Hoe
Tradeable: False

Formula:

[DamageFactor] = ln(1+sqrt(PlayerLevel*Level^2)*(1+(EnemyArmor+EnemyToughness*2.5)*ArmorPercentage)) / (100*AttackSpeed)
[MaxRolls] = floor(sqrt(Level*PlayerLevel)*RollsLevelScaling)+ BaseRolls
[PosRolls] = Random(MaxRolls, floor(sqrt(Level)))
[NegRolls] = MaxRolls - [PosRolls] 
[Damage] *= (1 * (1+[DamageFactor] * [PosRolls])) / (1+[DamageFactor] * [NegRolls]) 
[Durability] -= ceil(sqrt(abs([PosRolls]-sqrt([NegRolls])))*AttackSpeed) * (([PosRolls]-sqrt([NegRolls]))/abs([PosRolls]-sqrt([NegRolls]))) 
ArmorPercentage 0.6
RollsLevelScalingMultiplier 1.0
BaseRolls 10
DurabilityAntiScaling 11
DurabilityReductionScaling 1.3
DurabilityDistributionFactor 0.6

Incompatible:

Berserker, Alchemist's Grace, Mending, Ender Mending, Ares Grace


Special Notes:

This will either multiply or divide your Damage dealt. When there are more positive than negative Rolls, the attack will be a crit.

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