Seasons & Weather (and crops) - TimeWalkOrg/Manhattan GitHub Wiki

TimeWalk enables time-travel by the minute ("<" and ">" keys) or by the month ("+" or "-" on the keypad). Sunlight, weather, crops, and ground cover change accordingly. These changes are controlled by the Unreal Engine blueprint "BP_DayNightCycle", which can be edited to change the timing of these events.

Crops

  • There are 5 different crop-types available: corn, barley, wheat, oat, and rye
  • The UE Material Parameter Collection called "Crops_Season" includes a float Scalar Parameter called "Crop_Season" which can be changed to alter the appearance of the crops to any of 5 states:
    • 00 - invisible (plowed over) = 0.0 (Jan, Feb, Nov, Dec)
    • 01 - new, green = 0.25 (Mar, Apr)
    • 02 - growing, green = 0.5 (May)
    • 03 - full grown, brown = 0.75 (Jun, Jul)
    • 04 - cut, brown = 1.0 (Aug, Sep, Oct)

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Weather

  • As of June 2024, only "snow" is available as a weather type. Snow shows up automatically in the months October - March.
  • The snowfall is only visible when the player is "on the ground" (i.e. in 3rd person view - press "F" to alternate)
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