Known Bugs - Ticxo/Model-Engine-Wiki GitHub Wiki
With limitations comes with bugs. Some are on the to-do list and some are unfixable due to client-side behaviors. We will still try to tackle with client-side bugs, bur even issues that were thought to be fixable might move to the unfixable category. Here you can see a list of all the known bugs.
- Known Issues
- Cannot draw bow when too close to custom modeled entities that do not use marker armor stand.
- Unfixable Bugs
- Parts are not at exact locations. This is due to client-side smoothing on teleportations, which cause the model parts to move out of sync.
- Avoid parenting to parts that move a lot, or increase the size of the parts so they look less obvious when out of sync
- Marker armor stands are darkened when inside ground just a little bit. This is Minecraft applying lighting according to hitbox instead of the entity model.
- Apply night vision effect to all players (doesn't work with shaders)
- Set armor stand on fire forever (entities glow in the dark, and with shaders, it may glow orange)
- Always have pivot points of bones be 0.8 blocks (12.8 pixels high in BlockBench) above ground (limits you from creating small models)
- Parts are not at exact locations. This is due to client-side smoothing on teleportations, which cause the model parts to move out of sync.
Keep expanding this list by joining our Discord and report any bugs you find!