Comparison: ItemsAdder - Ticxo/Model-Engine-Wiki GitHub Wiki
Disclaimer
This is in no way an effort to try to prove which plugin is better. ItemsAdder is truly a fascinating, feature-packed plugin at a very reasonable price range. The following are all my observations and in no way the complete picture of ItemsAdder. Please take my observation with a grain of salt and consult others to see which plugin fits you!
| Attributes (A-Z) | ItemsAdder | Model Engine |
|---|---|---|
| Animation Accuracy | ![]() |
![]() |
| Animation Blending(Transition between animations) | ❌ | ✅ |
| Async(TPS Unaffected) | ✅ | ✅ |
| Blockbench Plugin | ✅ | ✅ |
| Citizens Integration | ✅ | ✅ |
| Community-Made Assets | ~20 | ~200 |
| Configurable Tint Item | ❌(Potion by default) | ✅(Leather Horse Armor by default)(All leather armor except helmet, all potions, tipped arrow and filled map) |
| Cost | €19.95($19.86, 4th September 2022) | $18.99 |
| Effect Keyframes(Keyframes for particle and sound effects) | ✅ | ✅*(scriptable keyframe) |
| Hand Item Display | ✅ | ✅ |
| Head Position | Must be centered | Can be in any position |
| Inverse Kinematics | ❌ | ✅* (only segmented) |
| Model Disguise | ❌ | ✅ |
| Model Import | Save & Export using custom Blockbench plugin | Drag & Drop |
| Model Rotation(Body and Head bone interaction) | Entity style | Player & Entity style+[Player] Body rotates when head-body angle is too large[Entity] Body rotate after certain delayModel faces towards traveling directionConfigurable stable angle, clamp angle, rotation duration and delayAsymmetric clamp |
| Multi-Nametag | ❌ | ✅ |
| Multi-Hitbox | ❌ | ✅ |
| MythicMobs Integration | 6 Mechanics (1 mechanic but does 6 things):Apply modelPlay & Stop animationOverride default animationMount & Dismount modelColor & Enchant modelShow & Hide bonesMore Info | 30+ MechanicsApply & Remove modelPlay & Stop animationOverride default animationsMount & Dismount modelSet, Show & Hide nametagsColor & Enchant modelDisguise & Un-disguise playerCombine, Remove, Show & Hide bonesBone parent swappingCreate statuesAdvance Multi-hitbox configurationInstant model variant swapping10+ VFX-related mechanics |
| Non-Entity Model Related Features | ✅ | ❌ |
| Packet Amount(Lower the better) | 15-boned model x25Precise: Level at 12k packets per secondSmooth: Level at 20k packets per second | 15-boned model x25Mode A: Level at 7k packets per secondMode B: Level at 7k packets per secondMode C: Level at 8k packets per second |
| Procedrual Animation(Realtime calculations) | ❌ | ✅ |
| Resource Pack Generation | ✅ | ✅ |
| Scale Keyframes | ✅ | ❌ |
| Stability | Entity system released in March 2022(12th June 2022) | Released over 2 years(12th June 2022) |
| VFX Model(Lightweight models for projectiles) | ❌ | ✅ |

