Tiberium - TiberiumWorld/A-Tiberium-World GitHub Wiki
Tiberium
Tiberium is a crystals that suck up minerals and nutrients from the ground like a sponge. They alter the terrain and make it inhospitable for carbon based life. This is represented in game via terrain province and state modifiers.
Game Rules
Icon | Name | Options |
---|---|---|
Tiberium Arrival | Random (The meteor will arrives some day within a 25 year period; unknown when.)Start (The meteor will arrive at the start of the game.)*1995 (The meteor will crash in to earth som day in 1995.)Never (The meteor will never arrive; Why did you download this mod?) | |
Tiberium Growth Rate | Low (10%)Medium (20%)*High (40%)Extream (60%) | |
Tiberium Spread Rate | Low (20%)Medium (30%)*High (40%)Extream (50%) |
*
= Default
Modifiers
State
Modifier | |||||
---|---|---|---|---|---|
local_manpower | -30% | -50% | -70% | -85% | -100% |
local_non_core_manpower | -30% | -50% | -70% | -85% | -100% |
recruitable_population_factor | -30% | -50% | -70% | -85% | -100% |
local_factories | -30% | -50% | -70% | -85% | -100% |
local_building_slots_factor | -30% | -50% | -70% | -85% | -100% |
army_speed_factor_for_controller | -30% | -50% | -70% | -85% | -100% |
local_resources | -30% | -50% | -70% | -85% | -100% |
Province
Modifier | |||||
---|---|---|---|---|---|
attrition | 0% | 2% | 4% | 6% | 8% |
army_speed_factor | -10% | -15% | -25% | -45% | -60% |
army_attack_factor | -10% | -20% | -30% | -40% | -50% |
dig_in_speed_factor | -10% | -15% | -20% | -25% | -30% |
positioning | -5% | -10% | -15% | -20% | -25% |
Standalone Tiberium Spread
Whant to make a custom senario, submod or dont whant C&C Tech? You can fork it on github!