Developing with Visual Studio - TiberiumFusion/TTPlugins GitHub Wiki

This section explains how to use Visual Studio (2017) to develop plugins with advanced features and debugging tools.


Why use Visual Studio? (or any IDE)

By using an IDE like Visual Studio to precompile your plugin, you have control over the output plugin assembly and can enjoy the increased productivity of your IDE's workflow. If you want your plugin to do advanced things, like add new weapons, items, or NPCs to Terraria, you will need to precompile your plugin.

For more details on the benefits and drawbacks of precompiling your plugin, please refer to the article Precompiling your plugin.

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