Toggle Lights - Theseus-Aegis/MissionTemplate GitHub Wiki
This page will explain the usage of the Toggle Lights function.
/*
* Author: Muta, Mike
* Switches Lights on or off in a defined radius.
* Call from init.sqf or Trigger.
*
* Arguments:
* 0: Marker <STRING>
* 1: Radius <NUMBER>
* 2: On <BOOL>
*
* Return Value:
* None
*
* Example:
* ["LightsOut", 500, true] call MFUNC(toggleLights)
* ["LightsOut2", 250, false] call MFUNC(toggleLights)
*/
This function will turn all lights ON/OFF in a set radius around a provided Marker.
Note: Does not always work flawlessly, especially with CUP Buildings.
Called Globally from a trigger or via init.sqf
Example:
["MyMarker", 1000, true] call MFUNC(toggleLights);
["MyMarker", 2000, false] call TAC_Mission_fnc_toggleLights;