Earthquake - Theseus-Aegis/MissionTemplate GitHub Wiki

This page will explain the usage of the Earthquake function.


/*
 * Author: Zozo (BI), Mike
 * Rewrite of BIS_fnc_earthquake to run unscheduled and remove excess fatigue code.
 * Uses magnitude between 1-5.
 *
 * Call from init.sqf
 *
 * Arguments:
 * 0: Magnitude <NUMBER> (default: 1)
 *
 * Return Value:
 * None
 *
 * Example:
 * [1] call MFUNC(earthquake);
 */

Usage

This function creates an earthquake which does not interact with the environment, just simply creates the effect locally for the player.

The magnitude scales between 1 and 5. 1 being the weakest and 5 being the strongest.

This should be called Globally from a trigger or target event if only specific people need to experience it.

Example:

[1] call MFUNC(earthquake);
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