Mutations - TheUnderTaker11/GeneticsReborn GitHub Wiki
Release you inner Mad Scientist... Starting in v1.15 mutations are introduced to add an extra layer of OP-ness to the mod, and an extra layer of grinding... Mutations start with the brewing of several potions in your genetics lab.
Potion Basics
All potions are preformed in a Brewing Stand or the new Incubator. Some potions require the Incubator. The general progression of brewing is:
Substrate Tier 0 potion, used to duplicate organic cells. This is the root of all other potions.
Potion of Cell Growth: Tier I potion, Formulas with a Potion of Cell Growth (PCG) can be performed at a brewing stand or incubator without penalty. All outputs are new cells with a high chance of success when placed in the DNA Decrypter. Failure in the DNA Decrypter generates a Basic Gene. Combining any of theses cells with a potion of cell growth will revert them to regular cells.
Potion of Mutation: Tier II potion, used as a base potion for getting an overpowered version of a gene or certain already-OP genes. To obtain best results formulas used with a Potion of Cell Mutation (PCM) should be performed in the incubator in low-temp mode. All outputs are new cells with DNAHelix that have a high chance of success when placed in the DNA Decrypter. Failure in the DNA Decrypter generates the lesser form of the mutated gene (SPEED instead of SPEED_2) or a Mutated Basic Gene (like PCM + Emerald). Combining any of theses cells with a potion of cell growth will revert them to regular cells. Output percentages below assume incubator use on low-temp with no overclockers.
When building a Plasmid for a mutation you cannot uses a Basic Gene Helix, you Must use a Basic Mutated Helix, in hard mode you must use the specific mutation gene.
Bottle of Viral Agents: Tier III potion, used as a base splash potion for the negative effects to be transferred to mobs and players. Entering a viral cloud (created by throwing a VBA) will force the mob/player to receive the virus gene. Each gene will periodically create a negative status effect. While the effect can be temporarily removed with milk, it will always re-appear until the mob/player is cured with "The Cure" or dies.
The Cure: A special potion that will cure a player or mob of any virus.
Basic Potions
- Mudane Potion + Organic Matter = Substrate
- Substrate + Basic Gene Helix = Potion of Cell Growth (PCG)
- Potion of Cell Growth + Fermented Spider Eye = Potion of Mutation (PCM)
- Potion of Mutation + Chorus Fruit = Bottle of Viral Agents (BVA)
Some notes on these potions to avoid confusion:
- The "Basic Gene Helix" needed for a PCG is a DNAHelix that has "Gene Type: Basic Gene" in it's tooltip, it cannot be gene type "Unknown", it cannot gene type "Speed" or any other specific gene. It cannot be a mutated gene.
- To make a Bottle of Viral Agent the Chorus Fruit must be in the ingredient slot, not the fuel slot. Chorus Fruit is not needed as fuel for BVAs.
Substrate List
- Substrate + Any Cell = 3 of same cell (Brewing stand, high-temp incubator)
- Substrate + Any Cell = 18 of same cell (low-temp incubator)
Cell Growth List
- PCG + Any Cell = Potion of Cell Growth(That Cell Type)
- PCG(Blaze/magma cell) + Glowstone Dust = 50% Bioluminescence
- PCG(Villager/Shulker cell) + Emerald = 50% Keep Inventory
- PCG(Rabbit cell) + Redstone = 75% Speed
- PCG(Iron Golem cell) + Apple = 75% More hearts
- PCG(Chicken cell) + Egg = 75% Lay Egg
- PCG(Pig cell) + Pork Chop = 75% Meaty
- PCG(Enderman cell) + Ender Pearl = 75% Teleport
- PCG(Enderman cell) + Iron Ingot = 50% Item Magnet
- PCG(Enderman cell) + Golden Apple = 75% More hearts
- PCG(Slime cell) + Glowstone Dust = 50% Photosynthesis
- PCG(Creeper cell) + Spider Eye = 75% Scare Creeper
- PCG(Skeleton cell) + Spider Eye = 75% Scare Skeleton
- PCG(Bear cell) + Bone = 75% Claws
Cell Mutation List
NOTE: that the player MUST have the previous level gene in their blood before they can add the mutation. Thus, you must have Speed I in your blood sample before you can add Speed II using the Plasmid Injector.
- PCM + Any Cell = Potion of Cell Mutation(That Cell Type)
- PCM(Any cell) + Sugar = 75% Basic Mutated Gene vs. Basic Gene
- PCM(Bat/Parrot cell) + Feather = 75% Flight
- PCM(Shulker/Zombie cell) + Diamond = 50% Resistance II vs Resistance I
- PCM(Bear/Llama cell) + Emerald = 50% Strength II vs Strength I
- PCM(Bear/Llama cell) + Diamond = 50% Claws II vs Claws I
- PCM(Rabbit cell) + Redstone = 50% Speed II vs. Speed I
- PCM(Ocelot cell) + Redstone = 50% Speed III vs. Speed II
- PCM(Rabbit cell) + Emerald = 50% Luck I
- PCM(Rabbit cell) + Iron Ingot = 50% Haste II vs. Haste I
- PCM(Silverfish cell) + Redstone = 50% Efficiency IV vs. Efficiency I
- PCM(Zombie cell) + Spider Eye = 75% Scare Zombie
- PCM(Spider cell) + Spider Eye = 75% Scare Spider
- PCM(Ender Dragon cell) + Redstone = 50% Regeneration II vs Regeneration I
- PCM(Pig cell) + Blaze Powder = 50% Meaty II vs. Meaty I
- PCM(Skeleton/Bat cell) + Eye of Ender = 50% Invisibility
- PCM(Enderman cell) + Golden Apple = 50% More Hearts II vs More hearts I
Virus list
- BVA + Poison Immunity Helix = Poison II
- BVA + Wither Hit Helix = Poison IV
- BVA + Wither Proof Helix = Wither II
- BVA + Strength Helix = Weakness
- BVA + Night vision Helix = Blindness
- BVA + Speed I Helix = Slowness I
- BVA + Speed II Helix = Slowness IV
- BVA + Speed III/Flight Helix = Slowness VI
- BVA + Milky/Meaty/Lay Egg Helix = Nausea
- BVA + No Hunger Helix = Hunger
- BVA + Fire Proof Helix = Flambe
- BVA + Luck Helix = Bad Luck
- BVA + Haste Helix = Mining Fatigue
- BVA + Emerald Heart Helix = Convert Villagers to Zombie
- BVA + Scare Creeper Helix = Instant Death to Creepers (Green Death)
- BVA + Scare Zombie/Skeleton Helix = Instant Death to Undead (Un-Death)
- BVA + Resistance Helix = Instant Death to Passive Mobs (White Death)
- BVA + Dragon Breath Helix = Instant Death to Hostile Mobs (White Death)
- BVA + Glass Syringe with all negative genes = Death to ALL (Black Death)
The Black Death
The Black death is VERY deadly, bypassing most life-saving devices (creative, totems, etc). For PVP balance, there is a configuration flag to disable this virus. It is also very difficult to achieve, needing all of the strongest negative genes in a single syringe. The potion will remove half of an entities health every 2 seconds. Once the entity is at 1 health (1/2 heart) they will be killed. This will give a player about 10 seconds to cure themselves, longer if they have a totem or other life-saving device (SLIMY gene will work once, giving the player an extra 10 seconds).
However, There is an even more deadly potion... one that will Instantly kill anything, for good, no exceptions. Known as the "Void Death" it can only be created by surrounding the Potion of Black Death with the rare and costly Crystal Matrix from Avaritia.
The Cure
Output is regular potion, but it can be converted to a splash potion using gunpowder
- BVA + Emerald Heart Helix = The Cure
Fun Facts
(Because you read all the way to the bottom)
- Using a Cure potion on a Zombie Villager with instantly convert it into a villager
- Throwing a PCG on grass/dirt or crops works like super-bone-meal
- throwing a PCM on grass will create Cursed Earth if the Extra Utilities mod is installed