Chance Cubes Rewards Info and History - TheTurkeyDev/ChanceCubes GitHub Wiki

Updated to Chance Cubes version 4.0.0

Default Vanilla Rewards

chancecubes:Redstone_Diamond

  • Description: The reward drops 1 redstone and 1 diamond
  • History
    • v0.1: The first chance cube reward is added under the name "Test reward 1"!
    • v0.1: Renamed from "Test Reward 1" to "chancecubes:RedstoneDiamond".
    • v0.1: Chance value changed from -50 to -75.
    • v0.1: Chance value changed from -75 to 10.
    • v1.0.0: Renamed from "chancecubes:RedstoneDiamond" to "chancecubes:Redstone_Diamond"
    • v1.4.1: Chance value changed from 10 to 50.
    • v2.0.0: Chance value changed from 50 to 10.

chancecubes:Creeper

  • Description: The reward spawns a creeper
  • History
    • v0.1: The second of the first three Chance Cube rewards added.
    • v0.1: Renamed from "Test Reward 2" to "chancecubes:Creeper".
    • v0.1: Chance value changed from 0 to -10.
    • v1.4.1: Chance value changed from -10 to -20.
    • v1.6.1: Disabled the reward due it being simplistic and boring.

chancecubes:RedstoneZombie

  • Description: The reward spawns a zombie and a piece of redstone
  • History
    • v0.1: The third of the first three Chance Cube rewards added.
    • v0.1: Renamed from "Test Reward 3" to "chancecubes:RedstoneZombie".
    • v0.1: Chance value changed from 50 to 100
    • v0.1: Chance value changed from 100 to 0.
    • v1.0.2: Removed due to it being a test reward and not making much sense.

chancecubes:EXP

  • Description: The reward gives a 100 point exp orb
  • History
    • v0.1: Initial addition of the reward at 0 chance
    • v0.1: Changed the chance value from 0 to 25
    • v0.1: Chance value changed from 25 to 75.
    • v1.4.1: Chance value changed from 75 to 35.
    • v2.0.0: Chance value changed from 35 to 40.

chancecubes:Poison

  • Description: The reward gives a poison 2 status effect to all players in a 30 block radius from the cube
  • History
    • v0.1: Initial addition of the reward at 0 chance that spawns a poision 2 splash potion
    • v0.1: Chance value changed from 0 to -30.
    • v1.4.1: Chance value changed from -30 to -25.
    • v2.0.0: Chance value changed from -25 to -15.
    • v4.0.0: Reward is now a given poison 2 status effect for all players in a 30 block radius from the cube

chancecubes:Chat_Message

  • Description: The reward sends a chat message that says "You have escaped the wrath of the Chance Cubes.........", "For now...."
  • History
    • v0.1: Initial addition of the reward at 0 chance
    • v4.0.0: Renamed from "chancecubes:ChatMessage" to "chancecubes:Chat_Message"

chancecubes:Command

  • Description: The reward spawns a custom painting item
  • History
    • v0.1: Initial addition of the reward at 0 chance that executes "/give %player minecraft:painting 1 0 {display:{Name:"Wylds Bestest friend",Lore:["You know you love me, "]}}"
    • v0.1: Disabled as it was only a test.

chancecubes:Nuke

  • Reference to the Bukkit plugin essentials and the command /Nuke
  • Description: The reward causes TNT to rain down from the sky where the block was located at.
  • History
    • v0.1: Initial addition of the reward at -90 chance
    • v0.1: changed reward name from "Nuke" to "chancecubes:Nuke"
    • v1.4.1: Chance value changed from -90 to -85.
    • v2.0.0: Chance value changed from -85 to -75

chancecubes:5_Prongs

  • Description: The reward spawns 4 Chance Cubes and 1 Icosahedron atop 5 prongs of quartz blocks.
  • History
    • v0.1: Initial addition of the reward at 30 chance
    • v0.1: changed reward name from "5 Prongs" to "chancecubes:5 Prongs"
    • v1.1.0: changed reward name from "chancecubes:5 Prongs" to "chancecubes:5_Prongs"
    • v1.4.1: Chance value changed from 30 to -10.

chancecubes:Particles

  • Description: The reward spawns in a lot of smoke particles.
  • History
    • v0.1: Initial addition of the reward at 0 chance
    • v1.0.0: Disabled the reward due to particle rewards not showing the particles.

chancecubes:wool

  • Description: The reward spawns 16 of every color wool block.
  • History
    • v0.1: Initial addition of the reward at 15 chance
    • v1.4.1: Decrease from 16 blocks to 4 blocks per.

chancecubes:Beacon

  • Description: The reward spawns a falling beacon block.
  • History
    • v0.1: Initial addition of the reward at 100 chance
    • v2.0.0: Chance value changed from 100 to 90.

chancecubes:Cake

  • Reference to the game portal
  • Description: The reward spawns a cake and asks "But it is a lie?" and has a 10% chance to turn into a Creeper when the player eats it.
  • History
    • v0.1: Initial addition of the reward at 30 chance that places a cake and asks "But it is a lie?".
    • v1.0.2: Chance value changed from 30 to 45.
    • v1.4.1: Chance value changed from 45 to 80.
    • v2.0.0: Chance value changed from 80 to 20.
    • v2.1.3: Reward now places a cake and has a 10% chance to turn into a Creeper when ate.
  • Reward Properties
    • lie_chance: The percentage chance that the cake will turn into a creeper when eaten. Default 10% chance, min 0, max 100

chancecubes:Enchanting

  • Description: The reward drops a enchantment table.
  • History
    • v0.1: Initial addition of the reward at 80 chance
    • v1.4.1: Chance value changed from 80 to 95.
    • v2.0.0: Chance value changed from 95 to 80.

chancecubes:BookShelves

  • Description: The reward drops 64 book shelves.
  • History
    • v0.1: Initial addition of the reward at 80 chance
    • v1.3.3 Reduced the number of book shelves from 64 to 8
    • v1.4.1: Chance value changed from 80 to 50.
    • v2.0.0: Chance value changed from 50 to 60.

chancecubes:OresGolore

  • Description: The reward drops 1 of each vanilla processed ore.
  • History
    • v0.1: Initial addition of the reward at 65 chance.
    • v2.0.0: Chance value changed from 65 to 50.

chancecubes:Roosevelt's_Stick

  • Reference to President Roosevelt's foreign policy: "speak softly, and carry a big stick."
  • Description: The reward drops a stick with sharpness 5 that is named "A Big Stick".
  • History
    • v0.1: Initial addition of the reward at 60 chance
    • v1.4.1: Chance value changed from 60 to 90.
    • v2.0.0: Chance value changed from 90 to 70

chancecubes:Half_Fishingrod

  • Description: The reward drops 1, half-used, fishing rod.
  • History
    • v0.1: Initial addition of the reward at -10 chance
    • v1.4.1: Chance value changed from -10 to 5.

chancecubes:Notch

  • Reference to the creator of Minecraft, Notch.
  • Description: The reward drops 1 golden apple named "Notch"
  • History
    • v0.1: Initial addition of the reward at 100 chance
    • v2.0.0: Chance value changed from 100 to 70.

chancecubes:Nether_Star

  • Description: The reward drops 1 nether star named "North Star"
  • History
    • v0.1: Initial addition of the reward at 100 chance

chancecubes:Have_Another

  • Description: The reward drops another 3 Chance Cubes with the message "I hear you like Chance Cubes.", "So I put some Chance Cubes in your Chance Cubes!"
  • History
    • v0.1: Initial addition of the reward at 0 chance that drops another Chance Cube.
    • v1.1.1: Now gives the player 3 Chance Cubes
    • v1.4.3: Reward message changed to "I hear you like Chance Cubes.", "So I put some Chance Cubes in your Chance Cubes!"

chancecubes:Icsahedron

  • Description: The reward drops a Chance Icosahedron.
  • History
    • v0.1: Initial addition of the reward at 21 chance
    • v1.0.2: Chance value changed from 21 to 0

chancecubes:Saplings

  • Description: The reward drops 16 of each sapling with the message "Seems you have purchesed the saplings DLC".
  • History
    • v0.1: Initial addition of the reward at 10 chance that drops 16 of each sapling.
    • v1.4.1: Chance value changed from 10 to 35
    • v1.6.1: Added the message "Seems you have purchesed the saplings DLC".

chancecubes:Farmer

  • Description: The reward drops an iron hoe, a bucket, and 16 wheat seeds with the message "Time to Farm".
  • History
    • v0.1: Initial addition of the reward at 35 chance

chancecubes:Rancher

  • Description: The reward drops 32 fences, a cow, chicken, and pig spawn egg.
  • History
    • v0.1: Initial addition of the reward at 55 chance
    • v1.4.1: Chance value changed from 55 to 60

chancecubes:Fighter

  • Description: The reward drops an iron sword, plus iron armor with the message "SPARTAAA!!!".
  • History
    • v0.1: Initial addition of the reward at 21 chance.
    • v1.0.2: Chance value changed from 21 to 20
    • v1.4.1: Chance value changed from 20 to 30
    • v2.0.0: Chance value changed from 30 to 25

chancecubes:Explorer

  • Description: The reward drops a compass, clock, 64 torches and an iron pickaxe with the message "Lets go on a journey!".
  • History
    • v0.1: Initial addition of the reward at 21 chance.
    • v1.0.2: Chance value changed from 21 to 25
    • v1.4.1: Chance value changed from 25 to 45
    • v2.0.0: Chance value changed from 45 to 30

chancecubes:Mitas

  • Reference to King Mitas
  • Description: The reward drops an assortment of golden items.
  • History
    • v0.1: Initial addition of the reward at 21 chance
    • v1.0.2: Chance value changed from 21 to 60
    • v1.4.1: Chance value changed from 60 to 75
    • v2.0.0: Chance value changed from 75 to 50

chancecubes:Horde

  • Reference to any zombie game like l4d2
  • Description: The reward spawns a horde of zombies with the message "Release the horde!".
  • History
    • v0.1: Initial addition of the reward at -40 chance
    • v1.4.1: Chance value changed from -40 to -65
    • v1.6.2: Chance value changed from -65 to -35
    • v2.0.0: Chance value changed from -35 to -25

chancecubes:Insta-Damage

  • Description: The reward spawns a few insta-damage potions.
  • History
    • v0.1: Initial addition of the reward at -50 chance
    • v1.4.1: Chance value changed from -50 to -25
    • v2.0.0: Chance value changed from -25 to -15
    • v2.1.2: Reward removed due to being too deadly and just not fitting the mod

chancecubes:Rain

  • Description: The reward makes it rain in the world and sets it to night.
  • History
    • v0.1: Initial addition of the reward at -15 chance that makes it rain in the world.
    • v1.4.1: Chance value changed from -5 to 0
    • v2.0.0: Chance value changed from 0 to -5
    • v2.0.0: Reward also changes the time to night

chancecubes:Divine_Sword

  • Description: The reward drops a diamond sword with 2 durability, sharpness 10, unbreaking 10 and the name "The Divine Sword".
  • History
    • v0.1: Initial addition of the reward at 90 chance that drops a diamond sword with 2 durability and sharpness 10, unbreaking 10
    • v1.0.1: Sword is now named "The Divine Sword"
    • v1.4.1: Chance value changed from 90 to 100
    • v2.0.0: Chance value changed from 100 to 85
    • v4.0.0: Renamed from "chancecubes:Divine" to "chancecubes:Divine_Sword"

chancecubes:Anvil_Rain

  • Description: The reward Spawns an 11x11 box of cobble stone around the player and drops anvils from the sky.
  • History
    • v0.1: Initial addition of the reward at -90 chance that drops anvils from the sky
    • v1.4.1: Chance value changed from -90 to -45
    • v2.1.0: Spawns an 11x11 box around the player
    • v4.0.0: After anvils fall, the reward clears its self and resets blocks that it replaced to their original states
    • v4.0.0: Renamed from "chancecubes:AnvilRain" to "chancecubes:Anvil_Rain"
  • Reward Properties
    • num_anvils: Number of anvils that try to get spawned. Min:0, Max:100. Do note, that 2 anvils are spawned regardless of this number, one over the player and one over the block, and do not count towards the total number of anvils. Also note that you are not guaranteed the number you put in due to the reward simply trying x number of random locations and ignoring duplicate locations.

chancecubes:Bedrock

  • Description: The reward replaces the Chance Cube with a piece of Bedrock
  • History
    • v0.1: Initial addition of the reward at -80 chance that replaces the block above the Chance Cube with a piece of Bedrock
    • v1.1.0: Bedrock block now replaces the Chance Cube.
    • v1.4.1: Chance value changed from -80 to -50.
    • v2.0.0: Chance value changed from - 50 to -20.
    • v4.0.0: Renamed from "chancecubes:BedRock" to "chancecubes:Bedrock"

chancecubes:Herobrine

  • Description: The reward sends a chat message saying Herobine has joined the game followed by a message from Herobrine. Herobrine then has a 10% chance to spawn into the world, or else he then leaves the game.
  • History
    • v0.1: Initial addition of the reward at -60 chance that has a 2% chance for him to actually spawn in the world.
    • v0.1: Chance for Herobrine to spawn in the world increased from 2% to 4%
    • v1.0.1: Chance for Herobrine to spawn in the world increased from 4% to 10%
    • v1.4.1: Chance value changed from -60 to -85.
    • v1.6.1: Buffed to make Herobrine a real challenge
    • v2.0.0: Chance value changed from -85 to -60.
    • v2.3.4: Herobrine can now change his mind and return.
    • v4.0.0: Chance value changed from -60 to -65.
  • Reward Properties
    • is_real: Percentage chance that Herobrine is real and spawns. Default: 20, Min: 0, Max: 100

chancecubes:Tnt_Structure

  • Description: The reward spawns falling TNT blocks with Redstone blocks falling on top of them shortly after.
  • History
    • v0.1: Initial addition of the reward at -40 chance that has a TNT blocks fall with Redstone blocks on top.
    • v1.0.1: Delay between the tnt and redstone decreased from 4 to 3 seconds
    • v1.4.3: Delay between the tnt and redstone decreased from 3 to 1.5 seconds
    • v2.0.0: Chance value changed from -40 to -30
    • v2.3.4: TNT now auto ignites when the redstone falls on it

chancecubes:Surrounded

  • Description: The reward surrounds the player with Enderman.
  • History
    • v0.1: Initial addition of the reward at -15 chance that surrounds the player with Enderman that disappear shortly after spawning.
    • v1.4.1: Chance value changed from -15 to -45
    • v2.0.0: Enderman no longer despawn/ get removed

chancecubes:House

  • Description: The reward spawns a house from a schematic file.
  • History
    • v0.1: Initial addition of the reward at 75 chance that spawns a house from a schematic file
    • v0.1: Disabled the reward due to hard coded schematic rewards not working

chancecubes:Random_Teleport

  • Description: The reward teleports the player to a random location within 20 - 50 blocks.
  • History
    • v0.1: Initial addition of the reward at -35 chance
    • v1.4.1: Chance value changed from -35 to -30
    • v2.0.0: Chance value changed from -30 to -15

chancecubes:Troll_Hole

  • Reference to the Lucky Blocks reward that opens a hole below the player.
  • Description: The reward removes the ground below the player,but before they hit the bottom teleports them back to the surface and replaces the blocks.
  • History
    • v0.1: Initial addition of the reward at -20 chance
    • v1.4.1: Chance value changed from -20 to -30
    • v2.0.0: Chance value changed from -30 to -20
    • v4.0.0: Renamed from "chancecubes:TrollHole" to "chancecubes:Troll_Hole"

chancecubes:Math

  • Description: The reward forces the player to answer a math question and the player gets 7 seconds to respond or they are killed.
  • History
    • v0.1: Initial addition of the reward at -5 chance that forces the player to answer a math question.... or die.
    • v1.4.1: Chance value changed from -5 to -35.
    • v1.6.1: Increased the answer time from 6 to 7 seconds.
    • v1.6.1: Now kills the player on wrong answer with custom message.
    • v2.0.0: Chance value changed from -35 to -30.
    • v2.3.4: Reward now gives an item if you get it right.
    • v4.0.0: Reward now has a countdown with the time left above the hotbar
  • Reward Properties
    • ans_duration: The duration that the player has to answer the question in ticks. Default: 100, Min: 20, Max: 2400

chancecubes:Cookie_Monster

  • Description: The reward spawns cookies and then shortly after, spawns a baby zombie named the cookie monster.
  • History
    • v0.1: Initial addition of the reward at 0 chance
    • v1.4.1: Chance value changed from 0 to -50
    • v2.0.0: Chance value changed from -50 to -5

chancecubes:Blindness_Fight

  • Description: The reward blinds the player then spawns in skeletons.
  • History
    • v0.1: Initial addition of the reward at 0 chance
    • v1.0.0: Chance value changed from 0 to -10
    • v1.1.0: Blocks around the cube are now removed for the skeletons
    • v1.4.1: Chance value changed from -10 to -65
    • v2.3.2: Removed due to being just unneeded

chancecubes:Lava_Ring

  • Description: The reward places lava surrounding the player at their feet
  • History
    • v0.1: Initial addition of the reward at -20 chance
    • v1.4.1: Chance value changed from -20 to -70
    • v2.0.0: Chance value changed from -70 to -40

chancecubes:One_Shot

  • Description: The reward spawns a bow with 1 durability, power 5, punch 3, flame 2.
  • History
    • v0.1: Initial addition of the reward at 85 chance
    • v1.4.1: Chance value changed from 85 to 100
    • v2.0.0: Chance value changed from 100 to 75

chancecubes:Silverfish_Surround

  • Description: The reward surrounds the player with silverfish blocks.
  • History
    • v0.1: Initial addition of the reward at -15 chance
    • v1.4.1: Chance value changed from -15 to -35
    • v2.0.0: Chance value changed from -35 to -20

chancecubes:Fish_Dog

  • Description: The reward spawns raw fish and a spawn wolf egg.
  • History
    • v0.1: Initial addition of the reward at 35 chance
    • v1.4.1: Chance value changed from 35 to 20

chancecubes:Bone_Cat

  • Description: The reward spawns bones and a spawn ozelot egg.
  • History
    • v0.1: Initial addition of the reward at 35 chance
    • v1.4.1: Chance value changed from 35 to 20

chancecubes:Sethbling_Reward

  • Reference to the Youtuber and redstone mecha, SethBling.
  • Description: The reward drops redstone related items with the message "Welcome back, SethBling here :)".
  • History
    • v0.1: Initial addition of the reward at 40 chance
    • v1.4.1: Chance value changed from 40 to 55
    • v2.0.0: Chance value changed from 55 to 30

chancecubes:Pssst

  • Description: The reward spawns a creeper with the message "Pssssst.... Over here!".
  • History
    • v0.1: Initial addition of the reward at 0 chance that says "Pssssst.... Over here!".
    • v1.0.0: Reward now also spawns a creeper.
    • v1.4.1: Chance value changed from 0 to -5.
    • v4.0.0: Renamed from "chancecubes:pssst" to "chancecubes:Pssst"

chancecubes:XP_Crystal

  • Description: The reward spawns an Ender Crystal riding an exp orb.
  • History
    • v0.1: Initial addition of the reward at -60 chance
    • v1.4.1: Chance value changed from -60 to -75
    • v2.0.0: Chance value changed from -75 to -60

chancecubes:TNT_Cat

  • Description: The reward spawns an ozelot with tnt on it.
  • History
    • v0.1: Initial addition of the reward at -30 chance
    • v1.4.1: Chance value changed from -30 to -40
    • v2.0.0: Chance value changed from -40 to -25

chancecubes:Slime_Man

  • Description: The reward spawns 3 slimes named "SlimeMan" in a snowman configuration.
  • History
    • v0.1: Initial addition of the reward at 65 chance
    • v1.4.1: Chance value changed from 65 to 10
    • v4.0.0: Renamed from "chancecubes:SlimeMan" to "chancecubes:Slime_Man"

chancecubes:Sail_Away

  • Reference to the song.
  • Description: The reward spawns a boat a top a block of water.
  • History
    • v0.1: Initial addition of the reward at 0 chance
    • v1.4.1: Chance value changed from 0 to 5

chancecubes:Witch

  • Description: The reward spawns a witch.
  • History
    • v0.1: Initial addition of the reward at -75 chance that spawns an armored witch.
    • v1.0.0: Renamed from "chancecubes:Brutish_Witch" to "chancecubes:Witch" and only spawns a witch
    • v1.4.1: Chance value changed from -75 to -40
    • v2.0.0: Chance value changed from -40 to -15

chancecubes:Spawn_Cluckington

  • Reference to the streamer Wyld.
  • Description: The reward spawns a chicken named Cluckington with a baby zombie named Wyld with the player head riding it.
  • History
    • v0.1: Initial addition of the reward at 80 chance that spawns a chicken named Cluckington
    • v1.0.0: Chance value changed from 80 to 60
    • v1.0.0: Now spawns a chicken named Cluckington with a baby zombie named Wyld riding it
    • v1.4.1: Chance value changed from 60 to 40
    • v1.6.1: Fixed a typo in Cluckingtons name
    • v1.6.2: Buffed Cluckington and Wyld
    • v2.3.6: Wyld now has a Wyld head on

chancecubes:Spawn_Jerry

  • Reference to the Youtuber Captainsparklez.
  • Description: The reward spawns a slime named Jerry.
  • History
    • v0.1: Initial addition of the reward at 80 chance
    • v1.0.0: Chance value changed from 80 to 60
    • v1.4.1: Chance value changed from 60 to 40

chancecubes:Spawn_Glenn

  • Reference to the Streamer Sevadus (No not the Walking Dead!!).
  • Description: The reward spawns a zombie named Glenn.
  • History
    • v0.1: Initial addition of the reward at 80 chance
    • v1.0.0: Chance value changed from 80 to 60
    • v1.4.1: Chance value changed from 60 to 40

chancecubes:Spawn_Dr_Trayaurus

  • Reference to the Youtuber TheDiamondMinecraft.
  • Description: The reward spawns a villager named Dr Trayaurus.
  • History
    • v1.4.1: Initial addition of the reward at 40 chance

chancecubes:Spawn_Pickles

  • Description: The reward spawns a baby mooshroom named Pickles.
  • History
    • v1.6.2: Initial addition of the reward at 40 chance
    • v2.1.2: Capitalized Pickles name

chancecubes:Want_To_Build_A_Snowman

  • Reference to the movie Frozen
  • Description: The reward drops snow blocks and a pumpkpin and says "Do you want to build a snowman?".
  • History
    • v1.0.0: Initial addition of the reward at 50 chance
    • v1.4.1: Chance value changed from 50 to 45
    • v2.0.0: Chance value changed from 45 to 25

chancecubes:Frozen

  • Reference to the movie Frozen
  • Description: The reward spawns 2 blocks of ice where the player is standing
  • History
    • v1.0.0: Initial addition of the reward at -5 chance
    • v1.3.6: Removed
    • v4.0.0: reworked and implemented as chancecubes:Ice_Cold

chancecubes:You_saw_nothing

  • Description: The reward says "You didn't see anything......".
  • History
    • v1.0.0: Initial addition of the reward at 0 chance that says "You didn't see anything......".
    • v1.6.1: Removed due to being a duplicate and unneeded.

chancecubes:Diamond_Block

  • Description: The reward spawns a falling diamond block after a delay.
  • History
    • v1.0.0: Initial addition of the reward at 80 chance
    • v1.4.1: Chance value changed from 80 to 85
    • v2.0.0: Chance value changed from 85 to 75

chancecubes:Finding_Nemo

  • Reference to the Movie Finding Nemo.
  • Description: The reward spawns a clownfish named Nemo.
  • History
    • v1.0.0: Initial addition of the reward at 10 chance
    • v1.4.1: Chance value changed from 10 to 15
    • v2.0.0: Chance value changed from 15 to 10

chancecubes:TNT_Diamond

  • Description: The reward spawns tnt in the center of blocks of diamond.
  • History
    • v1.0.0: Initial addition of the reward at 75 chance
    • v1.4.1: Chance value changed from 75 to -35

chancecubes:Anti_Slab

  • Description: The reward places a 3x3 of obsidian above the player that can be detrimental if standing on half slabs.
  • History
    • v1.0.0: Initial addition of the reward at 30 chance
    • v1.4.1: Chance value changed from 30 to -15.

chancecubes:Finding_Marlin

  • Reference to the Movie Finding Nemo.
  • Description: The reward spawns a clownfish named Marlin.
  • History
    • v1.0.0: Initial addition of the reward at 10 chance
    • v1.4.1: Chance value changed from 10 to 15
    • v2.0.0: Chance value changed from 15 to 10

chancecubes:Chance_Cube_Cube

  • Description: The reward places a 2x2x2 of chance cubes.
  • History
    • v1.0.1: Initial addition of the reward at 15 chance
    • v1.4.1: Chance value changed from 15 to -10

chancecubes:Troll_TNT

  • Description: The reward places a 5x5 of string around the player and a tnt that says BOOM before blowing up.
  • History
    • v1.0.1: Initial addition of the reward at 0 chance
    • v1.4.1: Chance value changed from 0 to -5
    • v1.4.3: Added a 4% chance for the TNT to be real
    • v1.5.3: Changed the percentage for the tnt to be real from 4% to 20%
    • v4.0.0: Renamed from "chancecubes:TrollTNT" to "chancecubes:Troll_TNT"
  • Reward Properties:
    • real_out_of: The 1 in x chance that the tnt has to be real. default: 5, min: 1, max: 1000

chancecubes:Wither

  • Reference to the streamer KiwiFails and YouTuber Keehan
  • Description: The reward spawns in a wither named Kiwi or Keehan with a 10% chance of staying in the world.
  • History
    • v1.0.1: Initial addition of the reward at -100 chance
    • v1.6.2: Chance that the wither stays in the world increased from 4% to 5%.
    • v2.0.0: Chance that the wither stays in the world increased from 5% to 10%.
    • v2.3.2: Added Kehaan as a possible name along with Kiwi.
  • Reward Properties:
    • real_out_of: The 1 in x chance that the wither has to be real. default: 10, min: 1, max: MAX_INT

chancecubes:Fake_TNT

  • Description: The reward plays the sound of tnt being primed.
  • History
    • v1.0.1: Initial addition of the reward at 15 chance
    • v1.0.2: Chance value changed from 15 to 5
    • v1.4.1: Chance value changed from 5 to 0

chancecubes:Invisible_Ghasts

  • Description: The reward plays sounds of ghasts.
  • History
    • v1.0.1: Initial addition of the reward at 15 chance
    • v1.0.2: Chance value changed from 15 to 5
    • v1.4.1: Chance value changed from 5 to 0

chancecubes:No

  • Description: The reward replaces the Chance Cube after being broken.
  • History
    • v1.1.1: Initial addition of the reward at -35 chance that
    • v1.4.1: Chance value changed from -35 to 0

chancecubes:Invisible_Creeper

  • Description: The reward spawns an invisible creeper.
  • History
    • v1.2.2: Initial addition of the reward at -10 chance
    • v1.4.1: Chance value changed from -10 to -75
    • v1.4.4: Changed the reward's name from "chancecubes:Invizible_Creeper" to "chancecubes:Invisible_Creeper"
    • v2.0.0: Chance value changed from -75 to -30

chancecubes:Fire_Aspect_Fire

  • Description: The reward gives the player fire called "Why not?" with fire aspect 2.
  • History
    • v1.2.2: Initial addition of the reward at 20 chance
    • v1.4.1: Chance value changed from 20 to 70
    • v2.0.0: Chance value changed from 70 to 60

chancecubes:Surrounded_Creeper

  • Description: The reward surrounds the player with Creepers that have a chance to be charged.
  • History
    • v1.2.2: Initial addition of the reward at -70 chance
    • v1.3.4: Creepers now have a short period of invincibility
    • v1.4.1: Chance value changed from -70 to -85
  • Reward Properties
    • charged_chance: Chance that a spawned creeper is charged. Default: 10, Min 0, Max: 100

chancecubes:Half_Heart

  • Description: The reward set's the player to half a heart.
  • History
    • v1.2.2: Initial addition of the reward at -30 chance

chancecubes:Wait_For_It

  • Description: The reward gives the player a surprise after a long delay.
  • History
    • v1.3.1: Initial addition of the reward at -85 chance
    • v1.4.1: Chance value changed from -85 to -50
    • v1.6.2: Delay is now random
    • v2.0.0: Chance value changed from -50 to -30
    • v2.3.4: Added more outcome possibilities
  • Reward Properties:
    • min_duration: The minimum amount of time before the reward triggers the second effect in ticks. default: 1000, min: 0, max: MAX_INT - 1
    • max_duration: The maximum amount of time before the reward triggers the second effect in ticks. default: 5000, min: 1, max: MAX_INT

chancecubes:Charged_Creeper

  • Description: The reward spawns a creeper that gets struck by lightning making it a Charged Creeper.
  • History
    • v1.3.1: Initial addition of the reward at -25 chance that spawns a creeper that gets struck by lightning
    • v1.4.1: Chance value changed from -25 to -60
    • v1.5.2: Added potion effects to the creeper to make it not be killed by it's lightning bolt
    • v2.0.0: Chance value changed from - 60 to -40

chancecubes:Ender_Crystal_Timer

  • Description: The reward spawns an ender crystal with an arrow falling to hit it.
  • History
    • v1.3.1: Initial addition of the reward at -70 chance
    • v1.4.1: Chance value changed from -70 to -90

chancecubes:Knockback_Zombie

  • Description: The reward spawns a zombie named "Leonidas" with a knockback 20 stick.
  • History
    • v1.3.3: Initial addition of the reward at -30 chance that spawns a zombie named "Leonidas" with a knockback 10 stick
    • v1.4.1: Chance value changed from -30 to -75
    • v1.6.2: Knockback increased from 10 to 20
    • v2.0.0: Chance value changed from -55 to -35
    • v2.1.0: Reward changed from chancecubes:Knockback_Zobmie to chancecubes:Knockback_Zombie (typo fix)

chancecubes:Clear_Inventory

  • Description:
  • History
    • v1.3.5: Initial addition of the reward at -50 chance that deletes the player's inventory, but leaves all of the Chance Cubes.
    • v1.3.6: Added a 20% Chance for the inventory to be restored
    • v1.4.1: Chance value changed from -50 to -100
    • v1.4.1: Added a burp sound effect when the reward is triggered
    • v1.4.3: Reworked the reward to randomly remove 1 - 6 items from the player's inventory
    • v1.4.3: Removed the reward due to an majority dislike for the reward
    • v1.5.1: Re added the reward due to a small want for the reward, but is disabled by default

chancecubes:Beacon_Build

  • Description: The reward builds a tier 2 beacon.
  • History
    • v1.3.6: Initial addition of the reward at 80 chance
    • v1.4.1: Chance value changed from 80 to 100
    • v1.5.1: Chance value changed from 100 to 99
    • v2.0.0: Chance value changed from 99 to 100

chancecubes:Inventory_Chest

  • Description: The reward puts the players inventory into a chest surrounded by obsidian.
  • History
    • v1.3.6: Initial addition of the reward at -50 chance
    • v1.4.1: Chance value changed from -50 to -95
    • v2.0.0: Chance value changed from -95 to -70
    • v2.0.0: Changed the name from chancecubes:Inventory_ Chest to chancecubes:Inventory_Chest (typo fix)
    • v2.2.1: Disabled the reward for future versions due to many bugs and undesired results

chancecubes:Item_Of_Destiny

  • Description: The reward selects a random item and enchants it with a random enchant.
  • History
    • v1.4.1: Initial addition of the reward at 70 chance
    • v1.4.1: Lowered the delay between actions in the reward
    • v1.6.1: Lowered the delay between actions in the reward
    • v2.0.0: Chance value changed from 70 to 40

chancecubes:Thrown_In_Air

  • Description: The reward launches the player into the air.
  • History
    • v1.4.1: Initial addition of the reward at -30 chance
    • v2.0.0: Chance value changed from -30 to -35

chancecubes:EXP_Shower

  • Description: The reward spawns in exp orbs on delays.
  • History
    • v1.4.1: Initial addition of the reward at 35 chance
    • v2.0.0: Chance value changed from 35 to 40

chancecubes:Disco

  • Description: The reward spawns rainbow sheep, random wool blocks for a floor and a Chance Icosahedron for a disco ball.
  • History
    • v1.4.3: Initial addition of the reward at 40 chance

chancecubes:Inventory_Bomb

  • Description: The reward drops all of your items from your inventory where the cube was and fills the player's inventory with dead bushes.
  • History
    • v1.4.3: Initial addition of the reward at -80 chance that drops all of your items from your inventory where the cube was
    • v2.0.0: Chance value changed from -80 to -65
    • v2.1.0: Fills the player's inventory with dead bushes after dropping all of the items
    • v4.0.0: Chance value changed from -65 to -55

chancecubes:Copy_Cat_Zombie

  • Description: The reward spawns in a zombie with a weapon and armor all stolen from the player's inventory.
  • History
    • v1.4.3: Initial addition of the reward at -90
    • v1.6.1: Chance value changed from -90 to -25
    • v2.0.2: Reward was disabled due to bad mod interactions

chancecubes:Actual_Invisible_Ghast

  • Description: The reward spawns in an invisible ghast.
  • History
    • v1.4.4: Initial addition of the reward at -75 chance
    • v2.0.0: Chance value changed from -75 to -80

chancecubes:Nether_Portal_Build

  • Description: The reward constructs a nether portal with falling blocks.
  • History
    • v1.4.4: Initial addition of the reward at 90 chance
    • v1.6.1: Removed due to being unbalanced and unneeded

chancecubes:Giga_Breaker

  • Description: The reward gives the player a wooden pickaxe named "Giga Breaker", with efficiency 10 and fortune 3.
  • History
    • v1.4.4: Initial addition of the reward at 95 chance
    • v2.0.0: Chance value changed from 95 to 70

chancecubes:BioDome

  • Description: The reward builds a dome with a random biome inside
  • History
    • v1.5.1: First Giant Chance Cube reward!
    • v1.5.1: Added the Plains Biome
    • v1.5.1: Added the Desert Biome
    • v1.5.2: Added the End Biome
    • v2.0.0: Added the Ocean Biome
    • v2.0.0: Added the Snow Globe Biome
    • v2.2.1: Added the Nether Biome
    • v2.3.1: Squids in Ocean Biome renamed to Mango
    • v2.3.3: Added Polar Bears to the Snow Globe Biome
  • Reward Properties
    • biomes_blacklist: JSON Array of Strings - Biomes to disallow from being spawned inside the dome. Possible Values: ("trees_plains", "desert", "end", "ocean", "snow_globe", "nether")

chancecubes:TNT_Throw

  • Description: The reward throws ALOT of TNT
  • History
    • v1.5.1: Initial addition of the reward as a Giant Chance Cube reward

chancecubes:Trowables

  • Description: The reward throws any and all projectiles randomly.
  • History
    • v1.5.1: Initial addition of the reward as a Giant Chance Cube reward
    • v2.3.4: Removed bugged throwables

chancecubes:Giant_Chance_Cube

  • Description: The reward builds a Giant Chance Cube.
  • History
    • v1.5.4: Initial addition of the reward at -10 chance
    • v1.5.4: Reward is disabled by default
    • v2.0.0: Chance value changed from -10 to -45

chancecubes:Chuck_Reverse

  • Description: The reward inverts all of the blocks in a chunk into their opposites (i.e Stone to Cobblestone).
  • History
    • v1.5.4: Initial addition of the reward as a Giant Chance Cube reward

chancecubes:Floor_Is_Lava

  • Description: The reward changes all blocks in a radius to lava by spiraling out.
  • History
    • v1.5.4: Initial addition of the reward as a Giant Chance Cube reward that changed grass to lava
    • v2.0.0: Reward now changes all non-air blocks to lava

chancecubes:Ore_Pillars

  • Description: The reward creates pillars of ore.
  • History
    • v1.5.4: Initial addition of the reward as a Giant Chance Cube reward that creates pillars of ore
    • v2.0.0: Pillars now contain oreDictionary ores
    • v2.2.1: Decreased the amount of pillars that can spawn

chancecubes:Fireworks

  • Description: The reward spawns in fireworks.
  • History
    • v1.6.1: Initial addition of the reward at 15 chance
    • v2.0.0: Chance value changed from 15 to 0

chancecubes:Hearts

  • Description: The reward spawns heart particles.
  • History
    • v1.6.1: Initial addition of the reward at 0 chance

chancecubes:Explosion

  • Description: The reward spawns explosion particles.
  • History
    • v1.6.1: Initial addition of the reward at 0 chance

chancecubes:Chuck_Flip

  • Description: The reward flips the chunk upside down.
  • History
    • v1.6.1: Initial addition of the reward as a Giant Chance Cube reward

chancecubes:STRING!

  • Description: The reward spawns an 11x5x11 grid of string.
  • History
    • v1.6.2: Initial addition of the reward at 7 chance

chancecubes:TNT_Bats

  • Description: The reward summons TNT riding bats.
  • History
    • v1.6.2: Initial addition of the reward at -55 chance
    • v2.0.0: Chance value changed from -55 to -50

chancecubes:Nether_Jelly_Fish

  • Description: The reward spawns lavaSlimes riding bats.
  • History
    • v1.6.2: Initial addition of the reward at -55 chance
    • v2.0.0: Chance value changed from -55 to -40

chancecubes:No_Exp

  • Description: The reward takes all of the players exp with the message "RIP EXP"
  • History
    • v1.6.2: Initial addition of the reward at -40 chance that takes all of the players exp with the message "Screw you last stand!"
    • v2.3.4: Text Changed to say "Rip EXP" due to last stand no longer being an enchant

chancecubes:Pig_Of_Destiny

  • Description: The reward spawns in a pig with thorns 100.
  • History
    • v1.6.2: Initial addition of the reward at 15 chance

chancecubes:Squid_Horde

  • Description: The reward spawns in a horde of squids with 3x3x3 area of water.
  • History
    • v1.6.2: Initial addition of the reward at 5 chance that spawns in a horde of squids
    • v2.1.0: Spawns a 3x3x3 area of water around the squids

chancecubes:Smite

  • Description: The reward smites the player with lightning and says "Thou has been smitten"
  • History
    • v1.6.2: Initial addition of the reward at -10 chance

chancecubes:Path_To_Succeed

  • Description: The reward creates the broken path to succeed
  • History
    • v1.6.2: Initial addition of the reward at 0 chance that creates the broken path to succ.....
    • v2.1.0: Reward renamed from chancecubes:Path_To_Succ to chancecubes:Path_To_Succeed.

chancecubes:Juke_Box

  • Description: The reward places a jukebox and starts playing a random record.
  • History
    • v1.6.2: Initial addition of the reward at 5 chance

chancecubes:D-rude_SandStorm

  • Description: The reward spawns a 5x3x5 of falling sand on the player.
  • History
    • v1.6.2: Initial addition of the reward at -10 chance

chancecubes:Book_of_Memes

  • Description: The reward gives the player a book with a random meme.
  • History
    • v1.6.2: Initial addition of the reward at 0 chance
    • v4.0.0: Renamed from "chancecubes:Book_Of_Memes" to "chancecubes:Book_of_Memes"
  • Reward Properties:
    • memes: JSON Array of Strings - Additional possible options of text that the book of memes can contain

chancecubes:Remove_Useful_Stuff

  • Description: The reward removes useful things like torches, slabs, chests, ect. or places a bunch of torches.
  • History
    • v1.6.2: Initial addition of the reward at -20 chance
    • v2.0.0: Chance value changed from -20 to -55
    • v2.3.4: Removed due to being a weird reward and buggy/ not reliable

chancecubes:Table_Flip

  • Description: The reward flips a table!
  • History
    • v2.0.0: Initial addition of the reward at 0 chance

chancecubes:Raining_Potions

  • Description: The reward spawns potions in cool displays with the chat message of "It's called art! Look it up!".
  • History
    • v2.0.0: Initial addition of the reward at 0 chance that spawns potions in cool displays
    • v2.0.1: Reward switched from a regular Chance cubes reward to a Giant Chance Cubes reward
    • v2.0.1: Added text to the reward that says "It's called art! Look it up!"

chancecubes:Torches_To_Creepers

  • Description: The reward turns light emitting blocks to Creepers.
  • History
    • v2.0.0: Initial addition of the reward at -40 chance
    • v2.1.2: Blacklisted lava and tile entities from the blocks that can be replaced

chancecubes:Chuck_Flip

  • Description: The reward spawns a sphere/ball of a random oreDictionary ore.
  • History
    • v2.0.0: Initial addition of the reward as a Giant Chance Cube reward

chancecubes:Maze

  • Description: The reward creates and spawns a maze that the player must solve... or will die.
  • History
    • v2.0.1: Initial addition of the reward at -25 chance
    • v2.1.1: Lowered the time to beat the maze from 1 minute to 45 seconds
    • v4.0.0: Reward now has a countdown with the time left above the hot bar
  • Reward Properties:
    • time: The amount of time the player has to find the end of the maze in ticks. default: 900, min: 600, max: 4800

chancecubes:DIY_Pie

  • Description: The reward spawns a pumpkin, sugar cane, and a chicken.
  • History
    • v2.1.0: Initial addition of the reward at 5 chance

chancecubes:Help_Me

  • Description: The reward spawns a trapped villager with lit TNT.
  • History
    • v2.1.0: Initial addition of the reward at 0 chance

chancecubes:One_Is_Lucky

  • Reference to one of the infamous rewards from luckyblocks.
  • Description: The reward spawns 2 Chance cubes with the message "A Lucky Block Salute". 1 cube has a 100 chance value, the other has a -100 chance value. Once one is broken the other get removed.
  • History
    • v2.1.0: Initial addition of the reward at 0 chance that spawns 2 Chance cubes. 1 at 100 chance, the other at -100 chance. Once one is broken the other get removed.
    • v2.1.1: Added the text "A Lucky Block Salute".

chancecubes:Rotten_Food

  • Description: The reward changes all food in the player's inventory to rotten flesh.
  • History
    • v2.1.0: Initial addition of the reward at -30 chance

chancecubes:Sky_Block

  • Description: The reward spawns and places the player on a skyblock above where the cube was opened.
  • History
    • v2.1.3: Initial addition of the reward at 10 chance
    • v4.0.0: Renamed from "chancecubes:SkyBlock" to "chancecubes:Sky_Block"

chancecubes:Fluid_Tower

  • Description: The reward spawns a pillar of various fluids.
  • History
    • v2.1.3: Initial addition of the reward for the Giant Chance cube
    • v2.3.4: Removed and replaced with fluid sphere rewards

chancecubes:Item_Rename

  • Description: The reward renames random items from the players inventory.
  • History
    • v2.1.3: Initial addition of the reward at -35 chance
    • v2.2.1: Added more options to the names
    • v2.2.1: Added an easter egg when the player's inventory is empty
    • v2.3.2: Added more options to the names
    • v2.3.4: Added more options to the names
    • v2.3.6: Added more options to the names
    • v4.0.0: Chance value changed from -35 to 10

chancecubes:Watch_World_Burn

  • Description: The reward places lots of fire beneath the player.
  • History
    • v2.2.1: Initial addition of the reward at -5 chance

chancecubes:Question:

  • Description: The reward asks the player a question and kills them if they get it wrong.
  • History
    • v2.2.1: Initial addition of the reward at -30 chance
    • v2.3.2: Added multiple acceptable answers for some questions
    • v2.3.4: Reward now gives an item if you get it right
    • v4.0.0: Reward now has a countdown with the time left above the hotbar

chancecubes:SpongeBob_SquarePants

  • Description: The reward spawns in 2 SpongeBob related items.
  • History
    • v2.3.2: Initial addition of the reward at 15 chance

chancecubes:Hot_Tub

  • Description: The reward spawns water that later turns into lava.
  • History
    • v2.3.2: Initial addition of the reward at -15 chance

chancecubes:Quidditch

  • Description: The reward spawns Witches riding Bats.
  • History
    • v2.3.2: Initial addition of the reward at 0 chance

chancecubes:One_Man_Army

  • Description: The reward spawns a pigman with lots of other invisible Pigmen.
  • History
    • v2.3.2: Initial addition of the reward at -10 chance

chancecubes:Double_Rainbow

  • Description: The reward spawns a double rainbow!
  • History
    • v2.3.2: Initial addition of the reward at 15 chance

chancecubes:Wolves_To_Creepers

  • Description: The reward spawns a bunch of wolves that later turn into creepers.
  • History
    • v2.3.2: Initial addition of the reward at -20 chance

chancecubes:Did_You_Know

  • Description: The reward spawns a book with an interesting fact.
  • History
    • v2.3.3: Initial addition of the reward at 0 chance
    • v2.3.5: Added more facts.

chancecubes:Silvermite_Stacks

  • Description: The reward spawns a stacks of silverfish and endermites.
  • History
    • v2.3.3: Initial addition of the reward at -15 chance

chancecubes:Take_This

  • Description: The reward spawns item frames with the components to build a diamond sword.
  • History
    • v2.3.3: Initial addition of the reward at 55 chance

chancecubes:Armor_Stand_Armor

  • Description: The reward spawns armor stands with random armor and items.
  • History
    • v2.3.3: Initial addition of the reward at 40 chance
    • v4.0.0: When an armor stand spawns with a players head its the player head of a select mod supporter or helper.
  • Reward Properties
    • names: JSON Array of Strings - List of names to be given to the armor stands and player heads
    • head_item_stacks: JSON Array of ItemStack NBT - List of item stacks that could appear on the armor stands head
    • chest_item_stacks: JSON Array of ItemStack NBT - List of item stacks that could appear on the armor stands chest slot
    • leg_item_stacks: JSON Array of ItemStack NBT - List of item stacks that could appear on the armor stands leg slot
    • boot_item_stacks: JSON Array of ItemStack NBT - List of item stacks that could appear on the armor stands boots slot
    • hand_item_stacks: JSON Array of ItemStack NBT - List of item stacks that could appear in either of the armor stands hand slots

chancecubes:Village

  • Description: The reward spawns in a village.
  • History
    • v2.3.3: Initial addition of the reward for the Giant Chance Cube

chancecubes:Cats_And_Dogs

  • Description: The reward makes it rain cats and dogs.
  • History
    • v2.3.4: Initial addition of the reward at -45 chance
    • v3.2.2: Updated the pool of names that are chosen from
    • v4.0.0: Chance value changed from -45 to 15

chancecubes:Invizible_Silverfish

  • Description: The reward spawns invisible silverfish riding visible ones.
  • History
    • v2.3.4: Initial addition of the reward at -45 chance

chancecubes:Fluid_Sphere

  • Description: The reward spawns a glass sphere full of a liquid.
  • History
    • v2.3.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Mixed_Fluid_Sphere

  • Description: The reward spawns a glass sphere full of a random liquids.
  • History
    • v2.3.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Invizible_Silverfish

  • Description: The reward flips a coin and depending on the users guess, will give an item or spawn TNT.
  • History
    • v3.0.1: Initial addition of the reward at 0 chance

chancecubes:Arrow_Trap

  • Description: The reward spawns a structure with dispenser and arrows surrounding the player.
  • History
    • v3.1.0: Initial addition of the reward at -5 chance

chancecubes:Trampoline

  • Description: The reward spawns a structure with obsidian and slime blocks to bounce the player.
  • History
    • v3.1.0: Initial addition of the reward at 15 chance

chancecubes:Skeleton_Bats

  • Description: The reward spawns a skeletons riding bats.
  • History
    • v3.1.0: Initial addition of the reward at -50 chance

chancecubes:Death_Skeleton

  • Description: The reward spawns a buffed wither skeleton with the name Death.
  • History
    • v3.1.0: Initial addition of the reward at -60 chance
    • v3.2.3: Removed due to issues with the reward

chancecubes:Cave_Spider_Web

  • Description: The reward spawns cave spiders and webs.
  • History
    • v3.1.0: Initial addition of the reward at -10 chance

chancecubes:Cookie-splosion

  • Description: The reward spawns an explosion of cookies.
  • History
    • v3.1.0: Initial addition of the reward at 35 chance

chancecubes:Random_Status_Effect

  • Description: The reward gives the player a random status effect from the game.
  • History
    • v3.1.0: Initial addition of the reward at 0 chance

chancecubes:Countdown

  • Description: The reward counts down to 0 and performs a random action.
  • History
    • v3.1.0: Initial addition of the reward at 15 chance
    • v4.0.0: Reward now countdowns using the vanilla title feature in the middle of the screen

chancecubes:Dig_Build_Reward

  • Description: The reward requires the player to either dig down or build up a certain amount of blocks.
  • History
    • v3.1.0: Initial addition of the reward at -5 chance
    • v4.0.0: Reward now has a countdown with the time left above the hotbar
  • Reward Properties
    • min: The minimum random distance that the player has to dig or build to. Default: 5, Min: 0, Max: 100
    • max: The maximum random distance that the player has to dig or build to. Default: 25, Min: 0, Max: 100

chancecubes:Item_Chest

  • Description: The reward spawns a chest spitting out items.
  • History
    • v3.1.0: Initial addition of the reward at 25 chance

chancecubes:Magic_Feet

  • Description: The reward spawns random ores at the players feet for 15 seconds.
  • History
    • v3.1.0: Initial addition of the reward at 70 chance
    • v4.0.0: Reward now has a countdown with the time left above the hotbar
    • v4.0.0: Chance value changed from 70 to 85
  • Reward Properties
    • duration: The curation that the player has this reward go for in ticks. Default: 300, Min: 0, Max: MAX_INT

chancecubes:Firework_Show

  • Description: The reward spawns a firework show.
  • History
    • v2.3.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Cube_Rename

  • Description: The reward gives the player renamed Chance Cubes.
  • History
    • v3.1.1: Initial addition of the reward at 70 chance
  • Reward Properties
    • chance_syn: List of words that could replace "Chance" in "Chance Cubes"
    • cube_syn: List of words that could replace "Cubes" in "Chance Cubes"

chancecubes:Guardians

  • Description: The reward spawns water and gaurdians.
  • History
    • v3.2.1: Initial addition of the reward at -10 chance

chancecubes:Arrow_Spray

  • Description: The reward spawns a spray of arrows.
  • History
    • v3.2.1: Initial addition of the reward at -5 chance

chancecubes:Traveller

  • Description: The reward spawns a chest out in the world with random items inside and gives the player the coordinates to the chest.
  • History
    • v3.2.1: Initial addition of the reward at 15 chance
    • v3.2.3: Minimum and maximum distance away from player that the chest spawns is lowered by 800 blocks

chancecubes:Woodland_Mansion

  • Description: The reward spawns in a Woodland Mansion.
  • History
    • v3.2.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Sphere_Snake

  • Description: The reward spawns in blocks that randomly grow and snake around for a short period of time.
  • History
    • v3.2.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Random_Explosion

  • Description: The reward builds up suspense with lava pops and explosion effects and sounds before finally exploding with a random effect.
  • History
    • v3.2.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Beacon_Arena

  • Description: The reward builds a large circular arena with 4 small beacons and 1 large beacon in the middle. The arena floor is made up of random blocks.
  • History
    • v3.2.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:World_Infection

  • Description: The reward infects nearby blocks and changes them into another block and then infects adjacent blocks and expands outwards.
  • History
    • v3.2.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Block_Thrower

  • Description: The reward slowly levitates more and more blocks in a square radius from the block and then after a certain amount of time explodes the blocks and drops a random surprise.
  • History
    • v3.2.4: Initial addition of the reward for the Giant Chance Cube

chancecubes:Wither_Status_Effect

  • Description: The reward gives all players in a 30 block radius wither 1 or 2 for 2.5, 5, 6, 7.5 or 10 seconds.
  • History
    • v4.0.0: Initial addition of the reward at -25 chance that

chancecubes:Ice_Cold

  • Description: The reward spawns a 5 x 5 x 3 area of ice blocks around the player with the message " You're as cold as ice"
  • History
    • v4.0.0: Initial addition of the reward at -10 chance

chancecubes:CARPET!

  • Description: The reward spawns an 11x5x11 grid of carpet around the player.
  • History
    • v4.0.0: Initial addition of the reward at 7 chance that

chancecubes:Matching

  • Description: The reward has the player play a matching memory mini game. The player is given a short period of time to memorize 9 wool blocks then after the time is up, the wool block turn into glass and the player must break the glass in pairs to beat the game.
  • History
    • v4.0.0: Initial addition of the reward at 0 chance that
  • Reward Properties
    • mem_duration: The duration that the player has to memorize the board in ticks. Default: 200, Min: 60, Max: 600

chancecubes:Mob_Tower

  • Description: The reward spawns a tower of mobs riding each other with each mob in the tower being chosen randomly.
  • History
    • v4.0.0: Initial addition of the reward at 0 chance
  • Reward Properties:
    • min_height: The minimum number of mobs in the stack. default: 7, min: 0, max: 20
    • max_height: The maximum number of mobs in the stack. default: 13, min: 1, max: 50

chancecubes:Monty_Hall

  • Description: The reward spawns in 3 stone with 3 buttons. When the use presses a button the player with either get a random item, a message saying "You walk away to live another day..." or a Lit TNT where they stand.
  • History
    • v4.0.0: Initial addition of the reward at 0 chance

chancecubes:Tic_Tac_Toe

  • Description: The reward spawns a tic tac toe board and has the player play against the computer. The Player plays first and once they place a block the computer will automatically place their block. If the player wins they get 500 Diamonds, but if they lose they get nothing.
  • History
    • v4.0.0: Initial addition of the reward at 0 chance

chancecubes:Lingering_Potions_Ring

  • Description: The reward spawns lingering potions and makes a ring around the player.
  • History
    • v4.0.0: Initial addition of the reward at -10 chance that

chancecubes:Mob_Abilities_Effects

  • Description: The reward spawns a random mob with a random special effect.
  • History
    • v4.0.0: Initial addition of the reward at -15 chance

chancecubes:Divine_Helmet

  • Description: The reward drops a diamond helmet with 2 durability, protection 10, unbreaking 10 and aqua affinity 10.
  • History
    • v4.0.0: Initial addition of the reward at 95 chance

chancecubes:Divine_Chestplate

  • Description: The reward drops a diamond chestplate with 2 durability, blast protection 10, thorns 10, and unbreaking 10.
  • History
    • v4.0.0: Initial addition of the reward at 95 chance

chancecubes:Divine_Leggings

  • Description: The reward drops diamond leggings with 2 durability, projectile protection 10, and unbreaking 10.
  • History
    • v4.0.0: Initial addition of the reward at 95 chance

chancecubes:Divine_Boots

  • Description: The reward drops diamond boots with 2 durability, fire protection 10, unbreaking 10, feather falling 10, and depth strider 10.
  • History
    • v4.0.0: Initial addition of the reward at 95 chance

Default Modded Rewards

ExtraUtils

ExtraUtilities:unstableingot

  • v1.2.1: Initial addition of the reward at -100 chance that places an unstable ingot in the player's inventory.
  • v3.0.1 (1.12.2): Removed due to not being in the mod.

ExtraUtilities:Pink_Generator

  • v1.2.1: Initial addition of the reward at 30 chance that gives the player a x64 Pink generator named Useless Generator.
  • v1.6.1: Chance value changed from 30 to 80.

ExtraUtilities:Broken_Watering_Can

  • v1.2.1: Initial addition of the reward at 15 chance that gives the player a broken watering can.
  • v2.0.0: Chance value changed from 15 to 30.
  • v3.0.1 (1.12.2): Removed due to no longer being in the mod.

ExtraUtilities:Bedrockium_Drum

  • v1.2.1: Initial addition of the reward at 65 chance that gives the player a bedrockium drum.
  • v2.0.0: Chance value changed from 65 to 80.
  • v2.0.0: Drum is now filled with water.
  • v3.0.1 (1.12.2): Replaced with extrautils2:Water_Drum.

ExtraUtilities:Golden_Bag

  • v1.2.1: Initial addition of the reward at 90 chance that gives the player a golden bag of holding.
  • v3.0.1 (1.12.2): Replaced with extrautils2:Golden_Bag.

ExtraUtilities:Ender_Lilly

  • v1.2.1: Initial addition of the reward at 45 chance that gives the player 3 enderlilies.
  • v2.0.0: Chance value changed from 45 to 65.
  • v3.0.1 (1.12.2): Replaced with extrautils2:Ender_Lilly.

ExtraUtilities:Ender_Flux_Crystal

  • v1.2.1: Initial addition of the reward at 80 chance that gives the player 10 Ender Flux Crystals.
  • v3.0.1 (1.12.2): Removed due to no longer being in the mod.

ExtraUtilities:Deep_Dark

  • v1.2.1: Initial addition of the reward at 95 chance that gives the player a portal to the Deep Dark.
  • v1.3.6: Removed the reward for just being bad and unbalanced.

ExtraUtilities:Last_Millenium

  • v1.2.1: Initial addition of the reward at 95 chance that gives the player a portal to the Last Millenium.
  • v1.3.6: Removed the reward for just being bad and unbalanced.

ExtraUtilities:Compressed_Cobble

  • v1.2.1: Initial addition of the reward at 20 chance that gives the player 4 sextuple compressed cobblestone.
  • v2.0.0: Chance value changed from 20 to 45.
  • v3.0.1 (1.12.2): Replaced with extrautils2:Compressed_Cobble.

ExtraUtilities:Spikes

  • v1.2.1: Initial addition of the reward at -40 chance that places iron spikes above and below the player.
  • v1.6.1: Spikes now surround and trap the player
  • v3.0.1 (1.12.2): Replaced with extrautils2:Spikes.

ExtraUtilities:Cursed

  • v2.0.0: Initial addition of the reward at -60 chance that spawns a 7 x 7 platform of cursed earth and changes the time to night.

extrautils2:Watering_Can

  • v3.0.1: Initial addition of the reward at 30 chance for a modhook with ExtraUtils 2 that gives the player a watering can.

extrautils2:Water_Drum

  • v3.0.1: Replacement of original ExtraUtilities:Bedrockium_Drum reward

extrautils2:Golden_Bag

  • v3.0.1: Replacement of original ExtraUtilities:Golden_Bag reward

extrautils2:Ender_Lilly

  • v3.0.1: Replacement of original ExtraUtilities:Ender_Lillyreward

extrautils2:Compressed_Cobble

  • v3.0.1: Replacement of original ExtraUtilities:Compressed_Cobble

Thermal Expansion

thermalexpansion:florbs

  • v2.1.3: Initial addition of the reward at 60 chance that gives the players random florbs.

thermalexpansion:flui-vac

  • v2.1.3: Initial addition of the reward at 60 chance that gives the player a flui-vac.

thermalexpansion:Flux_Chill&Ignite

  • v2.1.3: Initial addition of the reward at 30 chance that gives the player a named igniter and chiller.

thermalexpansion:Tuberous_Capacitor

  • v2.1.3: Initial addition of the reward at 25 chance that gives the player a Tuberous Capacitor.

thermalexpansion:Stay_Hydrated

  • v3.3.1: Initial addition of the reward at 10 chance that gives the player a Thermal Expansion reservoir that is filled completely with water.

Thermal Foundation

thermalfoundation:Grind_Gears

  • v2.1.3: Initial addition of the reward at 10 chance that gives the player a Tuberous Capacitor.

thermalfoundation:fishing

  • v2.1.3: Initial addition of the reward at 5 chance that gives the player lots of fishing rods!
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