DLYD - TheTechnobear/SSP GitHub Wiki
DLYD - multi tap delay
a delay module with 4 taps , with 2 indepent delay lines
Documentation
Note: This is the primary page for documentation on this modules
- Wiki - https://github.com/TheTechnobear/SSP/wiki/SRVB
- Forum - https://forum.percussa.com/t/srvb-by-thetechnobear
Developer: TheTechnobear
I develop these plugins for free, please consider supporting my efforts with a donation. https://ko-fi.com/thetechnobear
Parameters
Name | Desc |
---|---|
Size | size of delay lines |
Mix | mix of dry/wet signal |
In Lvl | gain for input level |
Out Lvl | gain on output level |
Tap A-D Time | time position of tap in delay line |
Tap A-D Lvl | gain on tap level |
Tap A-D Feedback | feedback of tap into delay line |
Tap A-D Pan | pan tap between delay line 1 and 2 |
Tap A-D LPF | low pass filter on tap |
Tap A-D HPF | high pass filter on tap |
Tap A-D Dirt | dirt (aka noise) on tap |
Inputs
Name | Desc |
---|---|
In 1/2 | input signals, often stereo |
Time 1/2 A-D | time for tap |
Outputs
Name | Desc |
---|---|
Out 1-2 | main output signal for each delay line |
Tap 1-2 A-D | tap output signal for each delay line |
Buttons
Name | Desc |
---|---|
Freeze | Freeze input... just recirculate existing delay lines |
General Usage
note: you can switch between tap parameters usign PG+-.
The idea of a multi tap delay is very simlar to using a tape deck with multiple read heads. we record a signal (input) into a single tape (2 track) using a record head. then we have playheads that are placed AFTER the record head.
the gap between record head and play head is what creates our delay.
whats important is the size of the tape only specifies the MAXIMUM delay time however, the actually delay time is the spacing of the heads.
e.g. we can set a MAX delay time of 10 seconds. but have taps set at 1, 2, 4 and 7 seconds. in this case, you will never hear a 10 second delay.
note: for each of use, the time of taps is expressed as % of tape size.
this means we can modulate delay time by moving our TAPS. NOT by changing tape size. (back to tape analogy, changing size would require you to change the TAPE !)
from this point.. we then have feedback... as well as listening to the tap output, they can also feedback into the record head.
furthermore, so we can get more 'tape like' effects we have low and high pass filters and also ability to add some dirt/noise.
so what is the 'main output'.. this is simply a sum of all the taps, at the given levels.
Tips
if you want modulated delay times, use tap outputs and modulate the tap time.
tape style sounds...what makes things sound like tape?
this is a bit personal , but the main point is... tape is imperfect , whereas digital delays are perfect reproductions.
how they are imperfect depends on many factors, but 3 main ones stand out.
noise - as tape ages, so a bit of noise is introduced. BUT be very subtle, we are talking TINY amounts.
filtering - different tape types and decks emphasise/demphasise certain frequencies. that might be taking off, top or bottom end ... which is where we can use hpf/lpf.
speed - older tape units may not have perfect speed control, and so speed up/slow down slightly we can do something similar by modulating the time of a tap
again.. if you really want it to sound tape like, subtle is important. of course, go wild if you want to create other 'creative effects'
( * ) Im not going to get into details here about thigns like wow/flutter etc, that are modelled in full blown tape emulators etc.
Change Log
- 1.0.0 initial EAP release