DLYD - TheTechnobear/SSP GitHub Wiki

DLYD - multi tap delay

a delay module with 4 taps , with 2 indepent delay lines

Documentation

Note: This is the primary page for documentation on this modules

Developer: TheTechnobear

I develop these plugins for free, please consider supporting my efforts with a donation. https://ko-fi.com/thetechnobear

Parameters

Name Desc
Size size of delay lines
Mix mix of dry/wet signal
In Lvl gain for input level
Out Lvl gain on output level
Tap A-D Time time position of tap in delay line
Tap A-D Lvl gain on tap level
Tap A-D Feedback feedback of tap into delay line
Tap A-D Pan pan tap between delay line 1 and 2
Tap A-D LPF low pass filter on tap
Tap A-D HPF high pass filter on tap
Tap A-D Dirt dirt (aka noise) on tap

Inputs

Name Desc
In 1/2 input signals, often stereo
Time 1/2 A-D time for tap

Outputs

Name Desc
Out 1-2 main output signal for each delay line
Tap 1-2 A-D tap output signal for each delay line

Buttons

Name Desc
Freeze Freeze input... just recirculate existing delay lines

General Usage

note: you can switch between tap parameters usign PG+-.

The idea of a multi tap delay is very simlar to using a tape deck with multiple read heads. we record a signal (input) into a single tape (2 track) using a record head. then we have playheads that are placed AFTER the record head.

the gap between record head and play head is what creates our delay.

whats important is the size of the tape only specifies the MAXIMUM delay time however, the actually delay time is the spacing of the heads.

e.g. we can set a MAX delay time of 10 seconds. but have taps set at 1, 2, 4 and 7 seconds. in this case, you will never hear a 10 second delay.

note: for each of use, the time of taps is expressed as % of tape size.

this means we can modulate delay time by moving our TAPS. NOT by changing tape size. (back to tape analogy, changing size would require you to change the TAPE !)

from this point.. we then have feedback... as well as listening to the tap output, they can also feedback into the record head.

furthermore, so we can get more 'tape like' effects we have low and high pass filters and also ability to add some dirt/noise.

so what is the 'main output'.. this is simply a sum of all the taps, at the given levels.

Tips

if you want modulated delay times, use tap outputs and modulate the tap time.

tape style sounds...what makes things sound like tape?

this is a bit personal , but the main point is... tape is imperfect , whereas digital delays are perfect reproductions.

how they are imperfect depends on many factors, but 3 main ones stand out.

noise - as tape ages, so a bit of noise is introduced. BUT be very subtle, we are talking TINY amounts.

filtering - different tape types and decks emphasise/demphasise certain frequencies. that might be taking off, top or bottom end ... which is where we can use hpf/lpf.

speed - older tape units may not have perfect speed control, and so speed up/slow down slightly we can do something similar by modulating the time of a tap

again.. if you really want it to sound tape like, subtle is important. of course, go wild if you want to create other 'creative effects'

( * ) Im not going to get into details here about thigns like wow/flutter etc, that are modelled in full blown tape emulators etc.

Change Log

  • 1.0.0 initial EAP release

Credits: