Version |
0.9.0-pre2 |
Filename |
dxgi.dll, winmm.dll
|
OS |
Windows 11 |
GPU |
Radeon RX 9070 XT |
Inputs |
DLSS (w/ OptiPatcher), FSR3.0, FSR4, XeSS |
Settings |
Dxgi=false
|
FG-Settings |
-
If FSR4 is available in game settings, then FSR 3.1 FG → XeFG
-
Otherwise, use OptiPatcher, then either:
-
nukems
-
DLSSG input → XeFG output
|
Known Issues |
-
Spoofing causes blue texture corruptions on AMD/Intel - hence Dxgi=false. For DLSS(G) inputs use OptiPatcher.
-
Native coupled FSR 3.0 FG doesn’t play well with OptiScaler when replacing the upscaler (not smooth, drunken feeling).
-
Using XeSS/DLSS/FSR3.0 inputs, in-game resolution scale resets after launch, i.e., 100% → 100%, 75% → 66% (goes to the closest hardcoded preset), ratio override doesn’t work. Applying the scale setting once again fixes it until the next launch. Stick to normal ratios otherwise (100%, 66%, 50% etc.). FSR4 inputs do not have that issue
|
Notes |
-
The game contains the FSR3.1 .dll, but only uses it for the FSR4 driver upgrade. FSR3.1 itself is not available to be used as an input for cards that don’t support FSR4.
-
XeSS input only works for XeSS output or FSR4 output.
|
Reported By |
san9 |