Running an Encounter - ThePix/rpg_web GitHub Wiki
Encounter Page
The GM should go the the "Encounter" page. This is the master control of the system; from here the GM controls the encounter.
The page is divided into three parts. At the top is the "Turn" section. This tells you whose turn it is, and has various buttons that affect the whole encounter. We will look at them later.
The lower left is the "Focus" section. This is the character you are currently handling. Often this will be the same character whose turn it is, but not always, as characters can attack when it is not their turn in some situations. Under the Focus character's name, you will see a list of attack. Simply click on one to initiate the attack.
The lower right section is a list of characters. Player characters are in blue, non-player characters in red. To the left of each there are two buttons, the eye button makes this character the focus character. The pencil button takes you to the edit page for the character, when you can modify attributes directly (useful if something happens not covered by the software).
Occasionally you may see a character highlighted in yellow. This is an alert. go to the character's edit page to read more and to cancel the alert.
Encounter Page buttons
This is a full description of the buttons in the top section.
The "Start" button should be clicked at the start of the encounter; it will take you to the Initiative page. Each player should roll for their initiative to determine character order (you may want to have non-player characters just use 10).
The "Delay" button allows a character to delay their actions one turn (and indeed by any number of turns by successively choosing to delay). Note that the character's turn has already started, so some effects may already have stopped.
The "Next" button ends the current character's turn, and moves to the next character, starting her turn. The game state is then saved.
The "Load" button re-loads the last saved game state - useful if the system crashes!
The "Refresh" button just reloads this page. It is useful during development; probably not otherwise.
The "Add single" button allows you to add a single stock character to the encounter, chosen from a list, inserted after the current character in the turn sequence.
The "Add set" button allows you to add a set of characters to the encounter, inserted after the current character in the turn sequence. This is not yet properly implemented!
The "Add custom" button allows you to add a single character to the encounter, inserted after the current character in the turn sequence. The new character is added immediately, but you will be taken to a page that will allow you to edit it. There is currently no way to modify or add attacks!