Command details - TheOnlyJoey/openjvs GitHub Wiki

This is a detailed overview of all the commands listed in the JVS-I/O specification.

Commands to all nodes

These commands can only be broadcast, i.e. sent to address 0xFF. They apply to all nodes, or in the case of command 0xF1 to a node determined by the sense line.

0xF0 -- bus reset

This command resets the bus to the power-on state. This means that the [address setting procedure](Address setting procedure) must be executed again.

Arguments

None.

Reply

None.

0xF1 -- set address

This command issues an address to the node determined by the sense line. See [Address setting procedure](Address setting procedure) for more details.

Arguments

The single-byte bus address to assign

Reply

Two bytes: One status byte and one report byte.

0xF2 -- set communication mode

This command sets the communication mode used on the bus. This isn't useful for the basic protocol, but is part of a mechanism to support different protocols along with command 0x13 ('get communications version').

Arguments

A single-byte communication method ID.

Reply

None.

Initialization commands

0x10 -- read ID data

Arguments

None.

Reply

The reply is a status and report code, followed by a zero-terminated string identifying the addressed I/O board. This string consists of the manufacturer name, the product name, the product version and a comment field separated by semicolons.

0x11 -- get command format version

This command requests the command format version implemented by the addressed device.

Arguments

None.

Reply

A status and report code, followed by a single byte containing the version number as BCD. For example, 1.3 is encoded as 0x13.

0x12 -- get JVS version

This command requests the version of the Jamma Video Standard implemented by the addressed device.

Arguments

None.

Reply

A status and report code, followed by a single byte containing the version number as BCD. For example, 3.0 is encoded as 0x30.

0x13 -- get communication version

This command requests the version of the communications protocol implemented by the addressed device.

Arguments

None.

Reply

A status and report code, followed by a single byte containing the version number as BCD. For example, 1.0 is encoded as 0x10.

0x14 -- get slave features

This command requests a list of features supported by the addressed device.

Arguments

None.

Reply

The reply for this command is fairly complex. It consists of a list of single-byte feature codes. The feature code '0' indicates the end of the sequence, any other feature code describes support for a specific feature in the JVS I/O standard and has three single-byte arguments. The feature codes and their arguments are listed in the table below.

feature code description argument 1 argument 2 argument 3 comments
0x00 exit code N/A Has no arguments.
Inputs
0x01 number of players and switches number of players number of switches per player 0
0x02 coin slots no. of slots 0 0
0x03 analog inputs no. of channels effective no. of bits per channel 0 0 bits/ch = unknown
0x04 rotary encoders no. of channels 0 0
0x05 keypad input 0 0 0
0x06 light gun effective X bits effective Y bits no. of channels
0x07 general-purpose switches high byte low byte arg is 16-bit no. of switches
Outputs
0x10 card system no. of slots 0 0
0x11 token hopper? no. of channels 0 0 machine translation says 'medal hopper'
0x12 General-purpose output No. of banks 0 0 Each bank consists of 8 bits
0x13 Analog outputs no. of channels 0 0
0x14 Character displays characters/line no. of lines encoding encodings: 0=unknown, 1=ascii numeric, 2=ascii alphanumeric, 3=alphanumeric/katakana, 4=alphanumberic/SHIFT-JIS
0x15 Backup 0 0 0 Likely some sort of non-volatile memory

0x15 -- convey ID of main board

This informs an I/O board of the identity of the bus master.

Arguments

A zero-terminated string that gives the identify of the bus master, formatted like the reply to command 0x10.

Reply

Status byte and report byte.

I/O commands

0x20 -- read switch inputs

This commands reads the player input switch state.

Arguments

The first argument is the number of players to read data for, the second argument is the number of bytes to read

Reply

The reply consists of status and report codes, a general switch status byte, then the requested switch data. For p players and n bytes per player requested, this implies n*p+1 bytes of switch data. The lay-out of the switch data is given in the table below.

7 6 5 4 3 2 1 0
byte 1 TEST TILT1 TILT2 TILT3 unused
byte 2 P1 start P1 service P1 up P1 down P1 left P1 right P1 push 1 P1 push 2
byte 3 P1 push 3 P1 push 4 P1 push 5 P1 push 6 P1 push 7 P1 push 8 - -
...
byte n P2 start P2 service P2 up P2 down P2 left P2 right P2 push 1 P2 push 2
byte n+1 P2 push 3 P2 push 4 P2 push 5 P2 push 6 P2 push 7 P2 push 8 - -

0x21 -- read coin inputs

This reads information from coin processors.

Arguments

One argument: the number of slots to read

Reply

For each slot, two bytes are returned. The highest two bits of the first byte contain a status code for the device. The status codes are given in the table below. The rest of the bits contain the number of counted coins for the device.

Interpretation of coin slot status codes
Code Meaning
0 Normal operation
1 Coin jam
2 System disconnected
3 System busy

0x22 -- read analog inputs

This reads analog imputs information.

Arguments

One argument: the number of inputs to read

Reply

For each input, two bytes are returned. The highest two bits of the first byte contain a status code for the input. The next byte contain the analog value (8 bits value).

0x23 -- read rotary inputs

Arguments

Reply

0x24 -- read keypad input

Arguments

Reply

0x25 -- read screen position input

Arguments

Reply

0x26 -- read general-purpose input

Arguments

Reply

0x2e -- ??? (related to payouts)

Arguments

Reply

0x2f -- retransmit data in case of checksum failure

Arguments

Reply

0x30 -- decrease number of coins

Arguments

Reply

0x31 -- ??? (related to payouts)

Arguments

Reply

0x32 -- general-purpose output

Arguments

Reply

0x33 -- analog output

Arguments

Reply

0x34 -- output character data

Arguments

Reply

0x35 -- ??? (related to coins)

Arguments

Reply

0x36 -- ??? (related to payouts)

Arguments

Reply

0x37 -- general-purpose output 2

Arguments

Reply

0x38 -- general-purpose output 3

Arguments

Reply

0x60-0x7F -- manufacturer-specific commands

Arguments

Reply

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